sevenseve the Dungeon (0, 0, D) a +0 giant club (0, 4, D) a +0 naga barding (0, 6, D) a +2 scimitar of holy wrath the +4 quarterstaff "Zeleawuwn" {chaos, rElec rPois rC+ Int-3} Each time it hits an enemy it has a different, random effect. It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. It protects you from poison. a +2 halberd of protection a +1 broad axe of freezing a +2 rapier of protection (0, 7, D) an uncursed staff of energy (0, 39, D) a +0 giant club (0, 40, D) a +0 shortbow 17 arrows a centaur skeleton (0, 42, D) an arrow (0, 45, D) a +0 club a stone a kobold corpse (skeletalised by now) (0, 46, D) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now)