shabador Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 5, D:1) a +0 short sword (13, 33, D:1) a quokka corpse (skeletalised by now) (16, -4, D:1) a jackal skeleton (24, 14, D:1) a bat skeleton (33, 3, D:1) a ball python skeleton (35, -10, D:1) a +0 club a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a bat corpse (skeletalised by now) (36, 22, D:1) a +0 club a kobold skeleton (43, -6, D:1) a +0 hand axe (47, 17, D:1) a +0 hand axe (61, 9, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (1, -12, D:2) an adder corpse (skeletalised by now) (19, 18, D:2) a +0 dagger a +0 dagger a +0 leather armour a +0 dagger a goblin skeleton (23, 16, D:2) a medusa talisman (30, 14, D:2) a +0 dagger a goblin skeleton (32, 14, D:2) a +0 club a +0 dagger a goblin skeleton (36, 2, D:2) a +0 club (37, -13, D:2) a rat skeleton (41, 9, D:2) a +0 dagger a goblin corpse (skeletalised by now) (45, 26, D:2) a hobgoblin corpse (skeletalised by now) (47, 12, D:2) a +0 club (48, 6, D:2) a +0 whip (50, 25, D:2) a +0 rapier Level 3 of the Dungeon (0, 10, D:3) a bat skeleton (7, 17, D:3) a +0 club (9, 13, D:3) a +0 ring mail (9, 20, D:3) a +0 robe (11, 11, D:3) a +0 dagger 5 stones (18, 48, D:3) a +0 flail a +0 club a +0 whip a +0 whip a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (24, 11, D:3) a +0 whip an orc corpse (skeletalised by now) (24, 48, D:3) a +0 dagger (25, 11, D:3) an iguana corpse (skeletalised by now) (35, 32, D:3) a +0 hand axe a boomerang a +0 leather armour an orc corpse (skeletalised by now) (37, 33, D:3) a +0 dagger a +0 ring mail a +0 trident an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (38, 36, D:3) a +0 leather armour (41, 48, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +6 ring of strength (5, -4, D:4) 14 gold pieces a +0 flail a +0 club a goblin corpse (11, -7, D:4) the +1 orcbow of Irritation {flame, rF- MP+7 SInv Stlth+} rF-: It makes you vulnerable to fire. MP+7: It affects your magic capacity (+7). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen)