Dungeon Crawl Stone Soup version 0.33-a0-140-g4966338b9b (webtiles) character file. Game seed: 2680065080136618774 44 shadizar the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Sept 25, 2024. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (808 turns). shadizar the Magician (Djinni Conjurer) Turns: 808, Time: 00:00:57 Health: -4/25 AC: 2 Str: 6 XL: 3 Next: 87% Gold: 70 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of brand weapon {unknown} f - a scroll of blinking {unknown} Potions c - a potion of berserk rage {unknown} d - a potion of brilliance {unknown} e - 2 potions of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Freeze Ice 92% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the gnoll. The gnoll is heavily wounded. There are monsters nearby! The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You see here 6 stones. The magic dart hits the gnoll. The gnoll is almost dead. The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (almost dead, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits the gnoll. The gnoll is lightly wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you from afar with a +0 spear! You die... #.)## #...# #.#.# #.#.# ##.#.# ###.)#.# #...##.## #.####..# #.# #@# ##.# #.# #)# #.######.### #g# #.†.##....(# #)# ###.##.....# ##.##### #<##.._..# #......# #.##.....# #......# #.##.....# #...g...# #.##...### #.#.....# #..##.## You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 4 bats 2 frilled lizards (D:1) 6 kobolds 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 68 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 367 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 367 | D:1 | Learned a level 1 spell: Freeze 659 | D:2 | Found a burning altar of Makhleb. 808 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_ring D:2: layout_rooms, basic_altar, basic_ecumenical_altar, minmay_split_cup_large Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 807 | 771 | 36 | 0 | 665 | 2 | 403.5 | Dungeon | 807 | 771 | 36 | 0 | 665 | 2 | 403.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 657 daAuts D:2: 150 daAuts