Dungeon Crawl Stone Soup version 0.33-a0-140-g4966338b9b (webtiles) character file. Game seed: 2699992354288765699 21 shadizar the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Sept 25, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (471 turns). shadizar the Magician (Djinni Conjurer) Turns: 471, Time: 00:00:32 Health: 0/25 AC: 3 Str: 6 XL: 3 Next: 2% Gold: 18 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet (worn) Scrolls b - a scroll of identify {unknown} d - a scroll of torment {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'e'. Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, 72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal closely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The jackal bites you but does no damage. x2 The jackal attacks as it pursues you! The jackal misses you. The jackal barely misses you. Your magical contamination has completely faded away. You see here 8 stones. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. You die... #.# #.# #.........##.##.#..###. ..# #.# ####...#####........... #####.##### #...# ##.....##### ###.......# #...######.#.#.##### ......###.# #...#........#.#.... ###.#..##.####................... ###.#............................ ...............h.........##.##.## ##..........(..h@........)..##.#. .......######............##....+. ##.....# #....#.########..#.#. #.###†# #....#.# #[.#.## #. #.# #....# # #...... #.###.# #...... ##.#... #.....# ##...### #..... ###.##......#...# #.#..# #.. ......# #...#. You could see 2 jackals. Vanquished Creatures A dart slug (D:1) A bat (D:1) 3 endoplasms (D:1) 5 jackals (D:1) 3 kobolds (D:1) A ball python (D:1) 2 frilled lizards (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 109 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 460 | D:1 | Reached XP level 3. HP: 3/25 MP: 0/0 460 | D:1 | Learned a level 1 spell: Summon Small Mammal 460 | D:1 | HP: 1/25 [jackal (1)] 471 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_cross, grunt_decor_fettered, st_stairs_11 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 3 Armour: Robe || 17 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 471 | 471 | 0 | 0 | 386 | 1 | 471.0 | Dungeon | 471 | 471 | 0 | 0 | 386 | 1 | 471.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 471 daAuts