Dungeon Crawl Stone Soup version 0.33-a0-247-g0bf80241f6 (webtiles) character file. Game seed: 7580661189742159386 71 shadizar the Ducker (level 4, -6/34 (35) HPs) Began as a Merfolk Gladiator on Oct 15, 2024. Mangled by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:01:59 (2539 turns). shadizar the Ducker (Merfolk Gladiator) Turns: 2539, Time: 00:02:01 HP: -6/34 (35) AC: 4 Str: 14 XL: 4 Next: 24% MP: 4/4 EV: 14 Int: 7 God: Gold: 112 SH: 0 Dex: 23 Spells: 3/3 levels left rFire . . . s - +0 short sword (venom) rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + l - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: confused, lethally poisoned (-6 -> -18), ambrosia-drunk, lightly drained A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons a - a +0 long sword n - the +3 mace "Zebenyaf" {freeze, rCorr} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. s - a +0 short sword of venom (weapon) w - a +4 dagger of draining Missiles e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery h - a +6 ring of intelligence l - a +6 ring of dexterity (left hand) Wands j - a wand of mindburst (7) Scrolls g - 2 scrolls of identify {unknown} m - a scroll of blinking {unknown} p - a scroll of summoning {unknown} q - 2 scrolls of teleportation {unknown} t - a scroll of enchant weapon {unknown} u - a scroll of noise {unknown} Potions d - a potion of invisibility {unknown} f - a potion of mutation {unknown} i - a potion of berserk rage {unknown} k - a potion of ambrosia o - a potion of curing {unknown} r - a potion of enlightenment {unknown} v - a potion of brilliance {unknown} Skills: + Level 3.3 Fighting + Level 0.1(2.7) Short Blades - Level 4.5 Long Blades - Level 2.0 Throwing + Level 4.9 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 52% 1 Jinxbite Hex 0% N/A 65% 2 Tukima's Dance Hex 0% N/A 87% 3 Passage of Golubria Tloc 0% N/A 99% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A water moccasin comes into view. The water moccasin hisses angrily. The water moccasin bites you. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin misses you. You closely miss the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin barely misses you. You hit the water moccasin but do no damage. The water moccasin is poisoned. The water moccasin is lightly wounded. You feel sick. The water moccasin bites you. You hit the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin misses you. You hit the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Unknown command. It was a potion of ambrosia. You are confused. You feel invigorated. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! You die... # # # # #+ # . ...#. ## # .##.##... #. # ....<.....#. ##+##.#..#....#S####### ..............#.@.....# ~~........)..########.# ~§§.(...##.#....# #.# §§§§............# #.# .~§.............# #.# ~~.§......#####.#####.## ......#)..# #.#......# ##.######'#####.##.##### ................##.# You could see a water moccasin (very poisoned). Vanquished Creatures 3 adders (D:2) 5 ball pythons 5 endoplasms 2 giant cockroaches 2 hobgoblins (D:1) 5 jackals A quokka (D:1) 3 bats 6 frilled lizards 5 goblins 3 kobolds A rat (D:3) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 201 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 1024 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 1683 | D:2 | Identified the +3 mace "Zebenyaf" {freeze, rCorr} 1759 | D:2 | Reached XP level 4. HP: 31/35 MP: 4/4 2472 | D:3 | Found a stormy altar of Qazlal. 2527 | D:3 | Noticed a water moccasin 2538 | D:3 | HP: 1/34 [water moccasin (6)] 2539 | D:3 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic D:2: layout_basic D:3: layout_basic, overflow_temple_1_default, old_standard_altar, nicolae_qazlal_scattered_showers, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 4 | 4.5 Fighting | 3 | 3.3 Short Blades | | 0.1 Throwing | | 2.0 Dodging | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 113 | 6 || 119 Short sword | | 15 || 15 Use: Potion | | 1 || 1 Stab: Sleeping | 3 | 2 || 5 Armour: Leather armour | 83 | 12 || 95 Dodge: Dodged | 89 | 11 || 100 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2558 | 2486 | 72 | 0 | 2127 | 3 | 852.7 | Dungeon | 2558 | 2486 | 72 | 0 | 2127 | 3 | 852.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1213 daAuts D:2: 1085 daAuts D:3: 260 daAuts