Dungeon Crawl Stone Soup version 0.33-a0-503-g870d526920 (webtiles) character file. Game seed: 12418726467213583050 38 shadizar the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Nov 30, 2024. Slain by a quokka (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (1079 turns). shadizar the Magician (Djinni Conjurer) Turns: 1079, Time: 00:01:56 Health: -1/25 AC: 4 Str: 5 (6) XL: 3 Next: 65% Gold: 22 EV: 11 Int: 19 (21) God: SH: 0 Dex: 8 (11) rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ j - +1 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + b - ring of resist corrosion HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +1 helmet (worn) Jewellery b - a ring of resist corrosion (left hand) Scrolls d - a scroll of vulnerability {unknown} h - 2 scrolls of identify {unknown} i - a scroll of acquirement {unknown} k - a scroll of brand weapon {unknown} Potions e - a potion of degeneration g - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d6 24% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 24% 4 e - Sandblast Erth 38% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence hits you from afar with a +0 trident! You bump into the rock wall. The quokka bites you. Terence hits you but does no damage. The dart slug barely misses you. The quokka barely misses you. The dart slug barely misses you. You barely miss the dart slug. The quokka closely misses you. The dart slug bites you but does no damage. You feel less invigorated. You feel less confused. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! The quokka bites you but does no damage. The dart slug launches a dart at you. The slug dart hits you. The quokka attacks as it pursues you! The quokka closely misses you. Unknown command. Unknown command. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (almost dead, 84% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The quokka barely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. The quokka closely misses you. Terence closely misses you. The quokka bites you. You die... ..## #..## #...## #<...## ###)#..## #.......# #..@.†..# #rw.....# #@....†..). #.......#.[ .......?# # .#.......# .##.......# ## #.......# ######### You could see Terence, a dart slug and a quokka. Vanquished Creatures An adder (D:2) 4 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins A quokka (D:1) 3 frilled lizards 4 goblins 3 kobolds 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 188 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 342 | D:1 | Found a faded altar of an unknown god. 650 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 650 | D:1 | Learned a level 1 spell: Sandblast 1057 | D:2 | Noticed Terence 1063 | D:2 | HP: 1/25 [Terence/+0 trident (5)] 1078 | D:2 | HP: 1/25 [Terence/+0 trident (10)] 1079 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, hellmonk_ecumenical_altar_zigzags, minmay_tromino_mix6 D:2: layout_rooms, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 52 Sandblast || 4 Searing Ray || 1 Use: Potion || 3 Armour: Robe || 14 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1080 | 1070 | 10 | 0 | 927 | 2 | 540.0 | Dungeon | 1080 | 1070 | 10 | 0 | 927 | 2 | 540.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1022 daAuts D:2: 57 daAuts