Dungeon Crawl Stone Soup version 0.33-a0-549-g2ebf7937d9 (webtiles) character file. Game seed: 1842017165219709987 58 shadizar the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Dec 8, 2024. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:44 (1742 turns). shadizar the Magician (Djinni Conjurer) Turns: 1742, Time: 00:01:45 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 20% Gold: 124 EV: 11 Int: 22 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . k - orb of Tompei {*channel, +Blink Dex+3} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Blink You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Armour a - a +0 robe (worn) k - the orb of Tompei (worn) {*channel, +Blink Dex+3} (You found it on level 3 of the Dungeon) +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). Jewellery l - a ring of willpower Scrolls c - 3 scrolls of fear {unknown} d - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of poison {unknown} i - a scroll of teleportation {unknown} j - a scroll of noise {unknown} Potions b - a potion of berserk rage {unknown} f - 2 potions of invisibility g - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Kinetic Grapnel Frge 96% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. The searing ray hits something! The searing ray hits something. Something hits you. You finish channelling your searing ray. Something hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you but does no damage. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You hear some strange, mumbled words. You are confused. You stop channelling your searing ray. Something hits you but does no damage. Something hits you. You hit something but do no damage. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You're too confused to move! Something hits you but does no damage. You feel less confused. Something hits you. * * * LOW HITPOINT WARNING * * * You hit something but do no damage. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. You die... ........# #.# ........### #.# ..........#########.# ........#.^.#.......# ........###...[.....#### ........# ###..........#### ### ........# ####..........## #.. ....############...........####.. ................@##..##.......... ................{.)).......o..... ....#####....########..###....... ...#......#### ##..##....... .........## ##.....###.. .#.....#. #(........# .......## .....##o##.# # ... ...........o. .. ......##.#... There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 orcs (D:3) 4 ball pythons 3 endoplasms 4 giant cockroaches 6 goblins 4 hobgoblins 2 bats (D:1) 2 frilled lizards 5 kobolds 4 rats A butterfly (D:2) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 171 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 736 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 736 | D:2 | Learned a level 1 spell: Kinetic Grapnel 910 | D:2 | Found a faded altar of an unknown god. 1112 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1618 | D:3 | Identified the orb of Tompei {*channel, +Blink Dex+3} 1741 | D:3 | HP: 1/31 [something (2)] 1742 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic, st_stairs_10 D:2: layout_basic, serial_bayou, serial_bayou_pond_d, serial_bayou_pond_c, serial_bayou_shore_b, serial_bayou_shore_b, serial_bayou_lagoon_b, serial_bayou_pond_d, basic_ecumenical_altar, hangedman_glass_garden D:3: layout_rooms, nicolae_yredelemnul_ghost_church, uniq_terence, uniq_crazy_yiuf_cottage, uniq_ijyb, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | 2 || 4 Cast: Magic Dart | 75 | 5 || 80 Searing Ray | | 3 || 3 Armour: Robe | 3 | 12 || 15 Dodge: Dodged | 6 | || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1741 | 1710 | 31 | 0 | 1489 | 3 | 580.3 | Dungeon | 1741 | 1710 | 31 | 0 | 1489 | 3 | 580.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 877 daAuts D:1: 728 daAuts D:3: 135 daAuts