Dungeon Crawl Stone Soup version 0.33-a0-580-gc79a71ed66 (webtiles) character file. Game seed: 3237951422743098816 132 shadizar the Magician (level 5, -2/35 HPs) Began as a Djinni Conjurer on Dec 19, 2024. Killed from afar by a dart slug (3 damage) ... with a slug dart ... on level 4 of the Dungeon. The game lasted 00:02:17 (2941 turns). shadizar the Magician (Djinni Conjurer) Turns: 2941, Time: 00:02:17 Health: -2/35 AC: 8 Str: 6 XL: 5 Next: 38% Gold: 200 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . g - +2 dagger of the Messenger {spect, rN+} rCold x . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . k - +2 cloak rCorr . f - +2 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 200 gold pieces. Inventory: Hand Weapons g - the +2 dagger of the Messenger (weapon) {spect, rN+} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Missiles r - a throwing net Armour a - a +0 robe (worn) f - a +2 pair of gloves (worn) k - a +2 cloak (worn) Jewellery j - the ring of Miracles {rElec rC+ rCorr Dex+6 Stlth-} (You found it on level 2 of the Dungeon) [ring of dexterity] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. Wands e - a wand of flame (17) Scrolls b - 5 scrolls of identify {unknown} d - 2 scrolls of fear {unknown} h - 4 scrolls of vulnerability {unknown} m - a scroll of enchant armour {unknown} n - a scroll of revelation {unknown} p - a scroll of noise {unknown} s - a scroll of immolation {unknown} Potions c - a potion of enlightenment {unknown} i - a potion of magic {unknown} l - a potion of heal wounds {unknown} o - a potion of haste {unknown} q - a potion of mutation {unknown} t - a potion of berserk rage {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations + Level 5.0 Hexes + Level 5.0 Summonings + Level 5.0 Necromancy + Level 5.0 Translocations + Level 5.0 Forgecraft + Level 5.0 Fire Magic + Level 5.0 Ice Magic + Level 5.0 Air Magic + Level 5.0 Earth Magic + Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Momentum Strike Conj/Tloc 54% 3d9 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ru Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, ally target, 85% to hit) The searing ray hits the black bear. The black bear is severely wounded. (Press . to maintain the ray.) The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, ally target, 85% to hit) The searing ray hits the black bear. The black bear is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The black bear bites you but does no damage. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * The dart slug launches a dart at you. The slug dart hits you. You die... .####...###+###.####.≈.. ....'...........####.≈.#####.§ #####....####.#........§....§≈ #....w...........≈≈≈≈≈≈≈≈≈ #....#..............§.... ######..................## #.........#........... #.....*....#.........## #.......h@.#..........#### #..........# #####........ #..........# #.....### #..........#######......## #..........#.............. ##########).......#######. ###......# #. #......# #. #.#.#### #. You could see a black bear (ally target), a dart slug and a friendly fulminant prism. Vanquished Creatures Jessica (D:2) 3 adders 4 dart slugs 4 ribbon worms 3 orcs 7 ball pythons 7 bats 2 endoplasms 4 giant cockroaches 2 goblins 4 hobgoblins 3 quokkas 4 frilled lizards 6 kobolds 9 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 122 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 749 | D:2 | Noticed Jessica 752 | D:2 | Killed Jessica 753 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 753 | D:2 | Learned a level 1 spell: Summon Small Mammal 847 | D:2 | Reached XP level 4. HP: 6/31 MP: 0/0 973 | D:2 | Identified the +2 dagger of the Messenger {spect, rN+} 1691 | D:2 | Identified the ring of Miracles {rElec rC+ rCorr Dex+6 | Stlth-} 2014 | D:3 | Found a faded altar of an unknown god. 2336 | D:3 | Reached XP level 5. HP: 31/35 MP: 0/0 2336 | D:3 | Learned a level 2 spell: Momentum Strike 2380 | D:3 | Found a sacrificial altar of Ru. 2919 | D:4 | Noticed a black bear 2926 | D:4 | Reached skill level 5 in Spellcasting 2926 | D:4 | Reached skill level 5 in Conjurations 2926 | D:4 | Reached skill level 5 in Hexes 2926 | D:4 | Reached skill level 5 in Summonings 2926 | D:4 | Reached skill level 5 in Necromancy 2926 | D:4 | Reached skill level 5 in Translocations 2926 | D:4 | Reached skill level 5 in Forgecraft 2926 | D:4 | Reached skill level 5 in Fire Magic 2926 | D:4 | Reached skill level 5 in Ice Magic 2926 | D:4 | Reached skill level 5 in Air Magic 2926 | D:4 | Reached skill level 5 in Earth Magic 2926 | D:4 | Reached skill level 5 in Alchemy 2941 | D:4 | HP: 1/35 [black bear (3)] 2941 | D:4 | Killed from afar by a dart slug Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, amcnicky_mini_rare_corridor_liquid, hangedman_abyss_or_decor_lesser_grid D:2: layout_basic, minmay_randomly_rotated_circles, uniq_jessica D:3: layout_loops_ring, mainiacjoe_overflow_six_doors_small, mainiacjoe_overflow_alcove_1, ebering_ecumenical_altar_sacrificial D:4: layout_basic, lemuel_doored_altar, mainiacjoe_overflow_brackets Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | 94 || 136 Searing Ray | | 3 || 3 Iskenderun's Myst | | 1 || 1 Fulminant Prism | | 1 || 1 Armour: Robe | 5 | 17 || 22 Dodge: Dodged | 2 | 11 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2939 | 2890 | 49 | 0 | 2542 | 4 | 734.8 | Dungeon | 2939 | 2890 | 49 | 0 | 2542 | 4 | 734.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1238 daAuts D:3: 776 daAuts D:1: 745 daAuts D:4: 179 daAuts