Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 15255411309225851365 91 shadizar the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on May 10, 2025. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:49 (1038 turns). shadizar the Magician (Djinni Conjurer) Turns: 1038, Time: 00:00:49 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 87% Gold: 62 EV: 5 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a +4 ring of protection i - a ring of resist corrosion Scrolls d - a scroll of blinking {unknown} e - a scroll of teleportation {unknown} g - a scroll of enchant armour {unknown} Potions b - a potion of haste {unknown} c - a potion of heal wounds {unknown} h - a potion of attraction {unknown} Skills: - Level 2.2 Dodging - Level 1.6 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Forgecraft - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Soul Splinter Necr 96% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is almost dead. The magic dart hits the gnoll! The gnoll is heavily wounded. The magic dart hits the gnoll! You kill the gnoll! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the ribbon worm but does no damage. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The magic dart hits the ribbon worm. You kill the ribbon worm! The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... #.## ...########. ...... .#†......... ....? ...########. ....# #.. # #.## ..) #.# .. #.## ... #.# .# #..# #j# #># #.# ##.# #)# #.# ##.# #.# #@# #.# ##... #.# #.# #####.####.... ##.# #.# #.....)....... ##.# #.###.###.####...† .#.### #.....# #.# ##... #....# ####### #.# ##)# .#.#.# #.# #... ##...# #.# #.# #.## ####.# #.# #.# #.# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 5 adders (D:2) 2 ribbon worms (D:2) 2 giant cockroaches 3 hobgoblins A quokka (D:1) 2 ball pythons (D:1) A bat (D:2) 3 endoplasms 2 frilled lizards 4 goblins 4 kobolds 2 rats (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 157 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 631 | D:2 | Reached XP level 3. HP: 15/25 MP: 0/0 631 | D:2 | Learned a level 1 spell: Soul Splinter 928 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1038 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_ring, solitary_fountain D:2: layout_loops_ring, minmay_distorted Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 55 | 29 || 84 Searing Ray | | 1 || 1 Armour: Robe | 4 | 3 || 7 Dodge: Dodged | 7 | 2 || 9