Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 15954146994251902744 8 shadizar the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on May 10, 2025. Slain by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (66 turns). shadizar the Magician (Djinni Conjurer) Turns: 66, Time: 00:00:16 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 15% Gold: 9 EV: 1 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking {unknown} c - a scroll of identify {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. * * * LOW HITPOINT WARNING * * * The ball python closely misses you. The ball python misses you. Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 81% to hit) You focus your ray upon the ball python. The searing ray misses the ball python. The searing ray hits the dart slug. The dart slug is moderately wounded. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ball python misses you. The ball python closely misses you. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. The ball python bites you but does no damage. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. You die... ...... #..... #..... ###### #..... #....# ..... #....# ... #....# ####†######....# #...†wS@..[....# #...########.....# # #.....## #.....)# ## ### ##)....# ##~##~## #.....# ##~P~~P~###.....# #~PßPPßP~#..###)# #.##.P..P~##.## .# You could see a dart slug and a ball python. Vanquished Creatures An endoplasm (D:1) 4 jackals (D:1) A goblin (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 63 | D:1 | Reached XP level 2. HP: 4/21 MP: 0/0 66 | D:1 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 18 Searing Ray || 1 Armour: Robe || 9 Dodge: Dodged || 13