Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 8840897196845923765 47 shadizar the Magician (level 3, -11/21 (25) HPs) Began as a Djinni Conjurer on May 11, 2025. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (1368 turns). shadizar the Magician (Djinni Conjurer) Turns: 1368, Time: 00:01:41 HP: -11/21 (25) AC: 2 Str: 6 XL: 3 Next: 97% Gold: 38 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-12 HP) @: flying, drained A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, inability to read after injury 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} Potions b - a potion of mutation e - a potion of haste {unknown} f - a potion of lignification {unknown} g - a potion of ambrosia {unknown} Skills: - Level 2.6 Dodging - Level 2.0 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kiss of Death Conj/Necr 84% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You occasionally lose the ability to read scrolls when taking damage. Message History The magic dart hits you. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Kiss of Death (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Kiss of Death (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe (severely wounded, heavily drained, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! Unknown command. Unknown command. You hear a shout! x4; You hear some strange, mumbled words. Something tries to affect you, but you resist. You hear a shout! You hear a loud squeak. You hear a shout! The searing ray hits something but does no damage. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. It was a potion of mutation. You feel extremely strange. You occasionally lose the ability to read scrolls when taking damage. Something completely misses you. A giant cockroach comes into view. Something hits you! Ouch! That really hurt! You die... ## #> #. #.### ##...# #....## #.....# #B{## .....# #@#.#....... ###S##..... +..).##...# ###)..#...# #.†.#...# #...#...### #...)...^.#### #............# #####........# You could see a giant cockroach. Vanquished Creatures 2 adders 2 endoplasms (D:1) 5 hobgoblins 4 quokkas (D:1) 4 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 6 goblins 5 kobolds A rat (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 164 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 586 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 586 | D:1 | Learned a level 1 spell: Kiss of Death 1138 | D:2 | Noticed an ogre 1269 | D:2 | Noticed Sigmund 1365 | D:2 | HP: 1/21 [something (11)] 1367 | D:2 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 1368 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic D:2: layout_basic, basic_altar, palyth_stone_intersect, nicolae_underground_beach, uniq_robin, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.6 Action || total ---------------------------++------- Cast: Magic Dart || 84 Searing Ray || 1 Kiss of Death || 1 Use: Potion || 1 Armour: Robe || 19 Dodge: Dodged || 12