Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 16707087403945440125 51 shadizar the Magician (level 4, -4/31 HPs) Began as a Djinni Conjurer on May 11, 2025. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (994 turns). shadizar the Magician (Djinni Conjurer) Turns: 994, Time: 00:00:54 Health: -4/31 AC: 3 Str: 6 XL: 4 Next: 5% Gold: 26 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . g - staff of cold rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Magical Staves g - a staff of cold (weapon) Jewellery j - the ring "Kiqobat" {rN+ Will- Int+3} (You found it on level 2 of the Dungeon) [ring of positive energy] rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Scrolls c - a scroll of enchant armour {unknown} h - a scroll of noise {unknown} Potions b - a potion of might {unknown} d - a potion of heal wounds {unknown} e - a potion of resistance {unknown} i - 2 potions of moonshine {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Freeze Ice 100% 1d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Nothing appears to happen. The magic dart hits the kobold. The kobold is moderately wounded. The magic dart hits the kobold. You kill the kobold! The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You have reached level 4! You feel agile. Unknown command. Unknown command. The searing ray hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * You hear a shout! The gnoll hits you with a +0 whip! You die... #.####j##......(. #....j..#....†... #.####.####..#..##.#.. #......†..K.....##.... ######.####..#..#>.... #.# #........... #)# ##..#....... #j# #........... ###@###..#.#.#.... #................. ##....#.##.#...#. #....#.##.....# # #.............#.# . #....#.##.#...#.#.. #.................. #......####....†... #.................. You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 7 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 4 goblins (D:1) 4 kobolds 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 168 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 257 | D:1 | Found a faded altar of an unknown god. 510 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 510 | D:1 | Learned a level 1 spell: Freeze 964 | D:2 | Identified the ring "Kiqobat" {rN+ Will- Int+3} 994 | D:2 | Reached XP level 4. HP: 4/31 MP: 0/0 994 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_basic, serial_shops, nicolae_shop_window_shopping, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 72 | || 72 Searing Ray | 1 | || 1 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 4 | || 4