Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 16991780897196296503 44 shadizar the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on May 11, 2025. Slain by an orc ... wielding a +0 hand axe (5 damage) ... on level 3 of the Dungeon. The game lasted 00:00:46 (1137 turns). shadizar the Magician (Djinni Conjurer) Turns: 1137, Time: 00:00:46 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 85% Gold: 76 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery k - a +6 ring of strength Scrolls b - 2 scrolls of torment {unknown} d - a scroll of identify {unknown} e - 3 scrolls of summoning {unknown} g - a scroll of enchant weapon {unknown} i - a scroll of blinking {unknown} Potions c - 2 potions of ambrosia {unknown} f - a potion of curing {unknown} h - a potion of brilliance {unknown} j - a potion of might {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Shock Conj/Air 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (84% to hit) You focus your ray upon the orc. The searing ray misses the orc. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) Unknown command. Unknown command. Unknown command. The searing ray hits the orc but does no damage. The searing ray hits the adder. The adder is almost dead. The searing ray hits the rat. You kill the rat! The orc barely misses you. The searing ray hits the orc but does no damage. The searing ray hits the adder! You kill the adder! The orc hits you with a +0 hand axe. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the rat. You kill the rat! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, 84% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 hand axe. You die... ............. ............ .......)... .?...... ...... #... ## #..#### #. #.$†o@# #. #.###.# #.# ###.# #.# # #.# #...# #.# .## ##.###.### #.. ..###....or# ### ..#...#.#### ....# #.# ...####r# You could see an orc. Vanquished Creatures 2 adders 4 orcs (D:3) 4 giant cockroaches A hobgoblin (D:1) A quokka (D:2) 4 ball pythons 3 bats (D:1) 2 endoplasms A goblin (D:2) A kobold (D:3) 5 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 356 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 797 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 797 | D:2 | Learned a level 1 spell: Shock 1085 | D:2 | You are sucked into a shaft and drop 1 floor! 1137 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, minmay_crystal_room D:2: layout_basic, serial_shops, shop_fountains, hangedman_abyss_or_decor_lesser_grid D:3: layout_rooms, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 50 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 9