Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 7997679007630820656 77 shadizar the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on May 12, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:50 (1322 turns). shadizar the Magician (Djinni Conjurer) Turns: 1322, Time: 00:00:51 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 58% Gold: 63 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} c - a scroll of brand weapon {unknown} e - a scroll of teleportation {unknown} f - a scroll of torment {unknown} Potions d - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations - Level 4.5 Hexes - Level 4.5 Summonings - Level 4.5 Necromancy - Level 4.5 Translocations - Level 4.5 Forgecraft - Level 4.5 Fire Magic - Level 4.5 Ice Magic - Level 4.5 Air Magic - Level 4.5 Earth Magic - Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Slow Hex 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) What level of the Dungeon? (default 1, ? - help) You see here a quokka skeleton. Things that are here: a +0 club; a goblin skeleton There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You see here a +0 club. You see here a hobgoblin skeleton. There is a stone staircase leading down here. You fly downwards. The gnoll shouts! The endoplasm quivers. There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The gnoll hits you from afar with a +0 spear. A rat comes into view. There are monsters nearby! The magic dart hits the endoplasm. You kill the endoplasm! The rat squeaks loudly. The gnoll hits you with a +0 club! The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... #.# #.# #.# #.# #.# #.######## ####.#### #......... #.......# ########## #.......# #.......####### # #.............######## #..jj@..#####.÷....... #...>...# ########.# #..>....# #.# ######### #.. ##. ## You could see 2 gnolls. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) 3 dart slugs 2 giant cockroaches 4 hobgoblins 3 jackals (D:2) A quokka (D:1) 4 ball pythons 3 bats 11 endoplasms 7 goblins 5 kobolds 3 rats (D:2) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 73 | D:1 | You are sucked into a shaft and drop 1 floor! 102 | D:2 | Reached XP level 2. HP: 18/21 MP: 0/0 326 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 326 | D:2 | Learned a level 1 spell: Slow 430 | D:2 | Found a hazy altar of Hepliaklqana. 652 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1093 | D:1 | Found a faded altar of an unknown god. 1322 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_rooms, shapermc_ecumenical_altar_pompeii D:2: layout_loops_ring, basic_altar D:3: layout_basic, nemelex_spade_bored_becter, lightli_corner_chamber Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 32 || 101 Searing Ray | | 2 || 2 Armour: Robe | 5 | 10 || 15 Dodge: Dodged | 6 | 1 || 7