Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 8574969026788462239 94 shadizar the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on May 14, 2025. Slain by an orc ... wielding a +0 short sword (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:13 (1894 turns). shadizar the Magician (Djinni Conjurer) Turns: 1894, Time: 00:01:14 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 94% Gold: 98 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) j - the +0 leather armour of the Wereyak {Int+2} (You found it on level 2 of the Dungeon) Int+2: It affects your intelligence (+2). Jewellery l - a ring of ice Scrolls b - 3 scrolls of amnesia {unknown} c - 8 scrolls of identify {unknown} d - 5 scrolls of teleportation {unknown} e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} i - a scroll of brand weapon {unknown} n - a scroll of fear {unknown} Potions f - 2 potions of curing {unknown} g - a potion of haste {unknown} k - a potion of mutation {unknown} m - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Soul Splinter Necr 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +2 flail of protection and wearing a +0 scale mail (almost dead, 82% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is almost dead. The searing ray misses the orc. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * A jackal comes into view. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The jackal barks! Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits the orc priest but does no damage. The orc priest is almost dead. The searing ray hits the orc. The orc is heavily wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. You kill the orc priest! * * * LOW HITPOINT WARNING * * * The orc barely misses you. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (heavily wounded, 79% to hit) You focus your ray upon the orc. The searing ray misses the orc. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 short sword. You die... #...# ##.##.## #####...##### #...... #...........#####...... .................)..... #...........####.<..... #####...##### ##...... #.......# #..#### #.#...#.# #...... # #)@.#.# #.##### ##o##.# #.##### #.##.# #...... #)##.# ######. .....# #. #)#### #. ... ## S.. You could see an orc and a ball python (wandering). Vanquished Creatures An orc priest (D:3) 2 adders (D:2) A ribbon worm (D:2) 4 orcs (D:3) 4 giant cockroaches 2 hobgoblins 6 jackals 2 quokkas (D:1) 3 ball pythons 5 bats 2 endoplasms A frilled lizard (D:2) 8 goblins 4 kobolds 6 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 461 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 461 | D:1 | Learned a level 1 spell: Soul Splinter 661 | D:2 | Found a faded altar of an unknown god. 682 | D:2 | Identified the +0 leather armour of the Wereyak {Int+2} 1296 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1894 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms, minmay_misc_feat_alley, minmay_liquid_box D:2: wad_pebble_path, layout_basic, nicolae_ecumenical_pavilion D:3: layout_loops_cross, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 75 | 23 || 98 Searing Ray | | 4 || 4 Armour: Robe | 8 | 4 || 12 Dodge: Dodged | 1 | 6 || 7