Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 9107766783362547360 33 shadizar the Magician (level 3, -6/25 HPs) Began as a Djinni Conjurer on May 15, 2025. Mangled by an orc priest ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (1941 turns). shadizar the Magician (Djinni Conjurer) Turns: 1941, Time: 00:00:55 Health: -6/25 AC: 2 Str: 6 XL: 3 Next: 47% Gold: 96 EV: 11 Int: 21 God: SH: 5 Dex: 11 rFire + + . f - staff of alchemy rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: reflection, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves f - a staff of alchemy (weapon) Jewellery d - an amulet of reflection (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of fog {unknown} e - 3 scrolls of amnesia {unknown} h - 2 scrolls of revelation {unknown} j - a scroll of vulnerability {unknown} k - a scroll of identify {unknown} Potions g - a potion of attraction {unknown} i - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 16% 3d10 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the orc. The orc is heavily wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the orc. You kill the orc! The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest hits you with a +0 mace. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace (lightly wounded, 78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) You block the orc priest's attack. Unknown command. The searing ray hits the orc priest! The orc priest is almost dead. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest completely misses you. Your magical contamination has completely faded away. The searing ray misses the orc priest. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" You block the orc priest's attack. You hit the orc priest but do no damage. The orc priest is almost dead. The orc priest hits you with a +0 mace! You die... #.# #....# #.# #.# #.# #.#.########.## #.# #.###.#.# #.......#########.# #.......# #.###.............# #####)### #.##.....########## #...####.###........# #.#.........#...###.# #...####.##.o...# #.# ##### #...@...## #.# #######.####.# #......# ######## You could see an orc priest. Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) 8 hobgoblins 2 orcs (D:3) 4 ball pythons 3 bats An endoplasm (D:1) 5 frilled lizards 6 kobolds A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 265 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1260 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1260 | D:2 | Learned a level 1 spell: Slow 1939 | D:2 | HP: 1/25 [orc priest/divine providence (11)] 1941 | D:2 | Mangled by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic D:2: layout_loops_corners D:3: layout_loops_cross, shapermc_ecumenical_altar_ellora, minmay_fractal_squares_diagonal_5 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Staff || 1 Cast: Magic Dart || 65 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 4 Block: Other || 3