Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 839155275274319935 13 shadizar the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on May 15, 2025. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:25 (979 turns). shadizar the Magician (Djinni Conjurer) Turns: 979, Time: 00:00:26 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 50% Gold: 47 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Missiles g - a throwing net Armour a - a +0 robe (worn) Scrolls b - a scroll of immolation {unknown} c - 3 scrolls of identify {unknown} f - 2 scrolls of vulnerability {unknown} Potions d - a potion of heal wounds {unknown} e - a potion of curing {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The quokka is moderately wounded. The quokka completely misses you. The magic dart hits the quokka. The quokka is almost dead. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the quokka but do no damage. The quokka is almost dead. The quokka closely misses you. The quokka barely misses you. You hit the quokka. You kill the quokka! You see here a quokka corpse. HP restored. Done exploring. You see here a quokka corpse. There is a stone staircase leading down here. You fly downwards. The gnoll closely misses you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. You die... ##.###...# ........# #.....#.# ##.....#.# ##........## .....j..... #......†.# #....@# #.......# #.##.#### # You could see a gnoll. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons A bat (D:1) A frilled lizard (D:2) 3 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 506 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 592 | D:1 | Found Xufrap's Jewellery Emporium. 979 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_corners, serial_shops, nicolae_shop_gaudy_bauble, serial_forest, infiniplex_forest_corner_2, infiniplex_forest_clump_medium, infiniplex_forest_zigzag_1, infiniplex_forest_lined_room_2, infiniplex_forest_corner_2, infiniplex_forest_end_2 D:2: layout_loops_ring, hellmonk_ecumenical_altar_crossroads, uniq_natasha, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 25 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 13