Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 9514672925804703309 28 shadizar the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on May 15, 2025. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:30 (1410 turns). shadizar the Magician (Djinni Conjurer) Turns: 1410, Time: 00:00:30 Health: -4/25 AC: 2 Str: 6 XL: 3 Next: 30% Gold: 54 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of fire k - an amulet of faith Wands h - a wand of iceblast (14) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of brand weapon {unknown} g - a scroll of poison {unknown} i - a scroll of revelation {unknown} Potions b - 2 potions of moonshine {unknown} f - 2 potions of attraction {unknown} j - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! A ribbon worm is nearby! The magic dart hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm closely misses you. Unknown command. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The searing ray hits the ribbon worm. The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you! You die... ### #######.# #####.......# #.......###.# .#.........# #####w#.#.....##### #...@.#.#.........# #.#####.#.#######.### #.# #........# #)#.. #.###.#.#.##.####.#.# #.....#......#....#.# #######.............. .....#...#.#### ##....#.###.#### ..>... ....##.. You could see a ribbon worm (catching breath). Vanquished Creatures A ribbon worm (D:2) A giant cockroach (D:2) 3 hobgoblins 2 jackals (D:1) 4 quokkas A ball python (D:1) 4 bats An endoplasm (D:1) 4 frilled lizards 3 goblins 4 kobolds A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 433 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 1205 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 1205 | D:2 | Learned a level 1 spell: Freeze 1410 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 63 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 5