Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 1649656947066178869 63 shadizar the Magician (level 4, -6/31 HPs) Began as a Djinni Conjurer on May 16, 2025. Mangled by a sleepcap (7 damage) ... on level 3 of the Dungeon. The game lasted 00:00:53 (1732 turns). shadizar the Magician (Djinni Conjurer) Turns: 1732, Time: 00:00:54 Health: -6/31 AC: 2 Str: 6 XL: 4 Next: 31% Gold: 103 EV: 12 Int: 21 God: SH: 0 Dex: 15 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . i - +0 robe of Lugonu's Benevolence {Dex+3} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Armour a - a +0 robe i - the +0 robe of Lugonu's Benevolence (worn) {Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). Scrolls b - 2 scrolls of teleportation {unknown} e - a scroll of poison {unknown} g - 5 scrolls of identify {unknown} h - a scroll of fog {unknown} m - a scroll of silence {unknown} Potions c - 2 potions of attraction {unknown} d - 2 potions of berserk rage {unknown} f - a potion of ambrosia {unknown} j - a potion of moonshine {unknown} k - a potion of resistance {unknown} l - a potion of cancellation n - 2 potions of magic {unknown} Skills: + Level 3.0 Dodging + Level 2.2 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Kiss of Death Conj/Necr 80% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. The sleepcap releases spores at you. The magic dart hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you. The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. The sleepcap barely misses you. The magic dart hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap. The sleepcap is heavily damaged. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap. The sleepcap is severely damaged. * * * LOW HITPOINT WARNING * * * The sleepcap closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The sleepcap closely misses you. Okay, then. It was a potion of cancellation. You feel magically purged. The sleepcap releases spores at you! You die... #......# ..#### ...... #..## ..... ##..## .... ##..########## ... ##..#...#...# .. #...#.#.#.#.# .# #.###.#...#.###f# #.....#####...@.# #.....#####.....# #.###.#...#.###.# #.. #.#.#.#(# .# ... #...#.#.# .# .... ######### .. ...... #. .... ## You could see a sleepcap. Vanquished Creatures 3 adders A ribbon worm (D:3) 7 endoplasms 3 giant cockroaches A quokka (D:2) 7 ball pythons 2 bats 2 frilled lizards (D:1) 5 goblins 4 kobolds 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 410 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 996 | D:2 | Identified the +0 robe of Lugonu's Benevolence {Dex+3} 1037 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 1037 | D:2 | Learned a level 1 spell: Kiss of Death 1386 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1732 | D:3 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic D:2: layout_rooms, serial_park_tiny_pond D:3: kennysheep_the_goblin_king, layout_basic, slow_altar_1, bh_walls_and_bars Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.0 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 26 || 95 Searing Ray | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 5 | 11 || 16 Dodge: Dodged | 4 | 5 || 9