Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 9337603235813769484 135 shadizar the Magician (level 5, -3/35 HPs) Began as a Djinni Conjurer on May 17, 2025. Killed by psychic fangs ... invoked by a brain worm (10 damage) ... in a sewer. The game lasted 00:02:48 (2037 turns). shadizar the Magician (Djinni Conjurer) Turns: 2037, Time: 00:02:49 Health: -3/35 AC: 2 Str: 6 XL: 5 Next: 42% Gold: 180 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + q - staff of fire rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 180 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves Magical Staves q - a staff of fire (weapon) Jewellery p - a ring of positive energy Scrolls e - a scroll of blinking {unknown} f - 5 scrolls of identify {unknown} i - a scroll of enchant armour {unknown} k - a scroll of amnesia {unknown} n - a scroll of enchant weapon {unknown} r - a scroll of revelation {unknown} Potions b - a potion of ambrosia {unknown} c - 2 potions of enlightenment {unknown} d - a potion of might {unknown} h - 3 potions of heal wounds {unknown} l - a potion of curing {unknown} m - 2 potions of lignification {unknown} o - 2 potions of moonshine {unknown} Talismans j - the storm talisman of Decompression {Int+4 Dex+3 Slay-5} (You found it on level 2 of the Dungeon) [storm talisman] Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Skills: - Level 3.3 Dodging - Level 2.6 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Kiss of Death Conj/Necr 92% 2d12 1% 1 f - Ensorcelled Hibernat Hex/Ice 46% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 [ Annotations: Sewer Pargi Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Pargi is lightly wounded. You stop channelling your searing ray. The ball python bites you. The ball python misses you. The magic dart hits Pargi! Pargi is moderately wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (water, constricting you, 81% to hit) You focus your ray upon the ball python. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pargi (moderately wounded, 72% to hit) You focus your ray upon Pargi. The searing ray hits Pargi. Pargi is moderately wounded. (Press . to maintain the ray.) Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits Pargi. Pargi is moderately wounded. Pargi snarls, "Go! Away!" The searing ray hits Pargi. Pargi is heavily wounded. You finish channelling your searing ray. The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! You die... ##~≈≈≈≈≈≈≈## #.≈≈≈≈≈≈≈≈# ##~≈≈≈≈≈≈≈# #~≈≈≈≈≈≈≈## ##w≈≈≈≈≈≈≈# #.~≈≈≈≈≈≈## ##~≈≈≈≈≈≈# ##.T≈≈≈≈≈## #.~≈≈≈≈≈@≈# ##.~≈≈≈≈≈≈≈# #~~≈≈≈≈≈≈≈≈≈# ## #.≈≈≈≈≈≈≈≈≈## ∩### ###.≈≈≈≈≈≈≈≈## ≈~.###.~≈≈≈≈≈≈≈≈≈# ≈≈~~##~≈≈≈≈≈≈≈≈### ≈≈≈≈~.≈≈≈≈≈≈≈≈## ≈≈≈≈≈≈≈≈≈≈≈≈≈≈# You could see Pargi and a brain worm. Vanquished Creatures A gnoll (D:1) 6 adders A river rat (D:3) A dart slug (D:2) 3 ribbon worms (D:2) 4 endoplasms A giant cockroach (D:2) 2 hobgoblins 8 jackals (D:1) 2 quokkas 8 ball pythons 7 bats 7 frilled lizards 9 goblins 3 kobolds 7 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 273 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 273 | D:1 | Learned a level 1 spell: Kiss of Death 850 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 889 | D:2 | Found a faded altar of an unknown god. 981 | D:2 | Identified the storm talisman of Decompression {Int+4 Dex+3 | Slay-5} 1230 | D:2 | Found Caheuly's Antique Armour Shoppe. 1373 | D:2 | Reached XP level 5. HP: 28/35 MP: 0/0 1373 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1858 | D:3 | Found a glowing drain. 1949 | Sewer | Entered a sewer 1987 | Sewer | Noticed Pargi 2037 | Sewer | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms, amcnicky_mini_rare_corridor_liquid, bh_walls_and_bars D:2: layout_loops_ring, serial_shops, shop, ebering_ecumenical_altar_webs, minmay_gold_behind_fungi, corner_web_ring D:3: layout_loops_ring, mainiacjoe_overflow_alcove_4, cheibrodos_sewer_entry_sluice, minmay_misc_feat_encased Sewer: sewer_co_pargi_island Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 101 || 167 Searing Ray | 1 | 5 || 6 Ensorcelled Hiber | | 1 || 1 Armour: Robe | 7 | 16 || 23 Dodge: Dodged | 9 | 19 || 28