Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 1023933236040697342 65 shadizar the Magician (level 4, -6/31 HPs) Began as a Djinni Conjurer on May 17, 2025. Mangled by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:59 (796 turns). shadizar the Magician (Djinni Conjurer) Turns: 796, Time: 00:01:00 Health: -6/31 AC: 2 Str: 6 XL: 4 Next: 34% Gold: 66 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of see invisible f - a ring of positive energy g - a +6 ring of strength Scrolls h - a scroll of enchant armour {unknown} j - a scroll of teleportation {unknown} k - a scroll of vulnerability {unknown} Potions c - a potion of attraction {unknown} d - a potion of berserk rage {unknown} e - a potion of ambrosia {unknown} i - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Slow Hex 92% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. The searing ray hits Terence! Terence is moderately wounded. The searing ray hits something. The searing ray hits Terence. Terence is severely wounded. The searing ray hits something! You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. The searing ray hits something. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. Something hits you! The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. The searing ray hits something! * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe! You die... Terence says, "And stay out!" #.. #.# #. ..# .# #†# # #) ... .. #.####.###.. #.. .# ##............ #.# b# ....<...# ..###.# .# ........##.. #....# .# ##.###..##...##.#.######.# ...# #..##......@@.†.....#.#.# ...# #..##.####.#............# #### #..##.# #.#.##.#####.### #..##.# #.#.##.# # #:.##.# #.#.##.## #..##.####.#.#...####.# ######............†.#......# ........##.########...###### ##########.# ##.## You could see Terence. Vanquished Creatures Natasha (D:2) An adder (D:2) A dart slug (D:1) 4 endoplasms (D:1) 7 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats A giant cockroach (D:1) 4 goblins 8 kobolds (D:1) 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 390 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 390 | D:1 | Learned a level 1 spell: Slow 670 | D:2 | Noticed Natasha 673 | D:2 | Killed Natasha 674 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 779 | D:2 | Noticed Sigmund 783 | D:2 | Noticed Terence 796 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_rooms, hangedman_abyss_or_decor_stabs, fountainhead D:2: layout_loops_ring, uniq_terence, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 11 || 78 Searing Ray | | 2 || 2 Armour: Robe | | 5 || 5 Dodge: Dodged | 2 | 2 || 4