Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 14192008080504771442 28 shadizar the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on May 23, 2025. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:23 (749 turns). shadizar the Magician (Djinni Conjurer) Turns: 749, Time: 00:00:24 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 27% Gold: 41 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} c - a scroll of enchant weapon {unknown} e - a scroll of brand weapon {unknown} h - a scroll of enchant armour {unknown} i - a scroll of identify {unknown} j - a scroll of butterflies {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of curing {unknown} g - a potion of attraction {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the giant cockroach! The magic dart hits the rat. You kill the rat! The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm barely misses you. The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 92% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The ribbon worm barely misses you. Unknown command. Unknown command. The ribbon worm bites you. You die... #..#.....#..#.......# #..##..†##.###...#### ... #...#..#$#...####.# ## ##.##.##.##.......# #.#..#...#..###..# ###.##...##.# # ).#.....#.# .#....†#.# ......w@.# ########## You could see a ribbon worm. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) A quokka (D:1) 2 ball pythons (D:1) 6 bats (D:1) 4 frilled lizards A giant cockroach (D:2) 4 goblins (D:1) 2 kobolds (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D:1 | Noticed a komodo dragon 6 | D:1 | Noticed a brain worm 6 | D:1 | Noticed a ragged hierophant 7 | D:1 | Noticed a centaur warrior 198 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 697 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 697 | D:2 | Learned a level 1 spell: Freeze 749 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_rooms, kennysheep_nondescript, minmay_door_square D:2: layout_basic, shapermc_ecumenical_altar_rom_forum, basic_altar, minmay_unequal Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 49 Armour: Robe || 4 Dodge: Dodged || 3