Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 14796127551658884033 109 shadizar the Magician (level 5, -2/35 HPs) Began as a Djinni Conjurer on May 23, 2025. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (1236 turns). shadizar the Magician (Djinni Conjurer) Turns: 1236, Time: 00:00:59 Health: -2/35 AC: 2 Str: 6 XL: 5 Next: 13% Gold: 178 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 178 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands l - a wand of light (11) Scrolls c - a scroll of immolation {unknown} e - a scroll of noise {unknown} g - a scroll of summoning {unknown} h - a scroll of brand weapon {unknown} i - 4 scrolls of identify {unknown} Potions b - a potion of mutation {unknown} d - a potion of might {unknown} f - a potion of curing {unknown} j - a potion of enlightenment {unknown} k - a potion of heal wounds {unknown} Skills: + Level 3.2 Dodging + Level 2.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Slow Hex 88% N/A 1% 1 f - Construct Spike Laun Frge 44% 2d4 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll barely misses you. x2 Unknown command. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 club. You die... ..........j. .......... ........ )..... #### .... ...# .j# .#.# ##)# ##.##. #j@# ...... ##.## ...... #..# ...####### ##.## .#.......####..# .#.#####....#.## ...## ###....# ##..# #..#.## ###.# #.##.# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 5 adders (D:2) 2 dart slugs A ribbon worm (D:2) 3 endoplasms 4 giant cockroaches 3 hobgoblins A quokka (D:2) 3 ball pythons (D:1) 8 bats 4 frilled lizards 3 goblins 4 jackals (D:1) 3 kobolds 4 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 104 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 141 | D:1 | Found a faded altar of an unknown god. 311 | D:1 | Reached XP level 3. HP: 9/25 MP: 0/0 311 | D:1 | Learned a level 1 spell: Slow 788 | D:2 | Reached XP level 4. HP: 12/31 MP: 0/0 1231 | D:2 | Reached XP level 5. HP: 21/35 MP: 0/0 1231 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1235 | D:2 | HP: 1/35 [gnoll/+0 spear (5)] 1236 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_rooms, serial_park_tiny_1, chequers_jeans, minmay_pentomino_q4 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 31 || 97 Searing Ray | 3 | 4 || 7 Armour: Robe | 7 | 5 || 12 Dodge: Dodged | 16 | 5 || 21