Dungeon Crawl Stone Soup version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 2956674623488597294 986 shadizar the Magician (level 8, -6/52 HPs) Began as a Djinni Conjurer on May 28, 2025. Shot with an arrow by a centaur (8 damage) ... on level 6 of the Dungeon. The game lasted 00:06:14 (4280 turns). shadizar the Magician (Djinni Conjurer) Turns: 4280, Time: 00:06:14 Health: -6/52 AC: 7 Str: 9 XL: 8 Next: 41% Gold: 210 EV: 13 Int: 22 God: SH: 5 Dex: 22 rFire + . . q - staff of death rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ b - +0 helmet rElec + (no cloak) rCorr + (no gloves) SInv . l - amulet "Iteutt" {Reflect Harm Dex+7 SH+5} Will ..... e - +4 ring of protection Stlth ++ m - ring of the Mertaur {rElec rF- rC+ rCorr Str+3 Dex+3 Ice} HPRegen 0.28/turn %: harm (+30% outgoing, +20% incoming), reflection, infuse magic (-7 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 210 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) n - a +1 scale mail of positive energy Magical Staves q - a staff of death (weapon) Jewellery e - a +4 ring of protection (worn) l - the amulet "Iteutt" (worn) {Reflect Harm Dex+7 SH+5} (You found it on level 4 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. Dex+7: It affects your dexterity (+7). SH+5: It affects your SH (+5). m - the ring of the Mertaur (worn) {rElec rF- rC+ rCorr Str+3 Dex+3 Ice} (You found it on level 2 of the Dungeon) [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. s - a ring of positive energy Wands v - a wand of charming (12) Scrolls f - 3 scrolls of vulnerability k - 2 scrolls of fear o - 4 scrolls of revelation Potions c - 5 potions of curing d - 2 potions of heal wounds g - 2 potions of invisibility {unknown} h - a potion of lignification {unknown} i - 2 potions of ambrosia j - 2 potions of brilliance {unknown} r - a potion of haste {unknown} t - a potion of moonshine {unknown} u - 2 potions of mutation w - 2 potions of resistance {unknown} x - 2 potions of might {unknown} Skills: + Level 1.2 Fighting + Level 0.3 Armour + Level 3.4 Dodging - Level 2.3 Stealth * Level 7.2 Spellcasting * Level 7.2 Conjurations * Level 7.2 Hexes * Level 7.2 Summonings * Level 7.2 Necromancy * Level 7.2 Translocations * Level 7.2 Forgecraft * Level 7.2 Fire Magic * Level 7.2 Ice Magic * Level 7.2 Air Magic * Level 7.2 Earth Magic * Level 7.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d11 4% 4 d - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 4% 4 e - Apportation Tloc 78% N/A 1% 1 f - Lesser Beckoning Tloc 78% N/A 1% 2 g - Maxwell's Portable P Tloc 39% (3-9)d5 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Sewer (visited) Temple: D:4-7 Altars: Cheibriados Elyvilon Wu Jian Zin Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The adder is knocked back by the mystic blast. The adder collides with your fulminant prism. Your fulminant prism is moderately damaged. You kill the adder! Your fulminant prism crackles loudly. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur. The centaur is heavily wounded. The centaur unwields a +0 shortbow. The centaur barely misses you. The centaur kicks you. Your fulminant prism explodes! Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur. The centaur is almost dead. The centaur is knocked back by the mystic blast. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. Unknown command. The centaur shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow completely misses the centaur. The centaur shoots an arrow. The arrow hits you! You die... .################.. ................... .......†c.@######.. ........##....# ....#....####..... .....###.# #### #.....##.# #...#....# ### ####.c.....S #........ ####....c You could see a centaur. Vanquished Creatures A water moccasin (D:5) An orc warrior (D:5) A centaur (D:5) A phantom (D:4) A scorpion (D:5) 3 vampire bats (D:5) A howler monkey (D:5) A bombardier beetle (D:5) 3 orc priests A hell rat (Sewer) Robin (D:2) 8 gnolls 7 adders 2 river rats (Sewer) A shadow imp (D:4) A dart slug (D:5) 3 ribbon worms 11 orcs 4 endoplasms 5 giant cockroaches 10 hobgoblins 2 jackals (D:2) 3 quokkas 5 ball pythons 5 bats 4 bat skeletons (D:5) A bat zombie (D:5) 4 frilled lizards 11 goblins 7 kobolds 7 rats 116 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 152 | D:1 | Found Leresma's Jewellery Emporium. 657 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 657 | D:2 | Learned a level 1 spell: Apportation 708 | D:2 | Noticed Robin 713 | D:2 | Killed Robin 902 | D:2 | Identified the ring of the Mertaur {rElec rF- rC+ rCorr | Str+3 Dex+3 Ice} 1146 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 1426 | D:3 | Reached XP level 5. HP: 5/35 MP: 0/0 1426 | D:3 | Learned a level 2 spell: Lesser Beckoning 1644 | D:3 | Found an ornate altar of the Wu Jian Council. 1659 | D:3 | Found a snail-covered altar of Cheibriados. 2302 | D:4 | Found a glowing drain. 2347 | Sewer | Entered a sewer 2445 | Sewer | Reached XP level 6. HP: 28/40 MP: 0/0 2563 | D:4 | Reached skill level 5 in Spellcasting 2563 | D:4 | Reached skill level 5 in Conjurations 2563 | D:4 | Reached skill level 5 in Hexes 2563 | D:4 | Reached skill level 5 in Summonings 2563 | D:4 | Reached skill level 5 in Necromancy 2563 | D:4 | Reached skill level 5 in Translocations 2563 | D:4 | Reached skill level 5 in Forgecraft 2563 | D:4 | Reached skill level 5 in Fire Magic 2563 | D:4 | Reached skill level 5 in Ice Magic 2563 | D:4 | Reached skill level 5 in Air Magic 2563 | D:4 | Reached skill level 5 in Earth Magic 2563 | D:4 | Reached skill level 5 in Alchemy 2592 | D:4 | Identified the amulet "Iteutt" {Reflect Harm Dex+7 SH+5} 3323 | D:5 | Entered Level 5 of the Dungeon 3331 | D:5 | Reached XP level 7. HP: 29/46 MP: 0/0 3331 | D:5 | Learned a level 3 spell: Maxwell's Portable Piledriver 3477 | D:5 | Reached skill level 1 in Fighting 3479 | D:5 | Reached XP level 8. HP: 40/52 MP: 0/0 3944 | D:5 | Found a glowing silver altar of Zin. 4008 | D:5 | Found a white marble altar of Elyvilon. 4280 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_straight_2, infiniplex_forest_clump_tiny, infiniplex_forest_lined_4_way, infiniplex_forest_corner_1, infiniplex_forest_straight_3, infiniplex_forest_clump_curved, serial_shops, shop D:2: layout_basic, chequers_serial_rivers_micro_b, minmay_misc_feat_encased, grunt_decor_mini_mirrors, uniq_robin D:3: layout_rooms, mainiacjoe_overflow_catch_the_wave, ebering_dispersal_statue_hall D:4: layout_basic, cheibrodos_sewer_entry_sluice D:5: layout_rooms, kennysheep_little_box, kennysheep_vampire_church, nicolae_elyvilon_temple_path D:6: layout_rooms, minmay_temple_entry_statues_pillars, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.4 Spellcasting | 4 5 6 7 | 7.2 Conjurations | 4 5 6 7 | 7.2 Hexes | 4 5 6 7 | 7.2 Summonings | 4 5 6 7 | 7.2 Necromancy | 4 5 6 7 | 7.2 Translocations | 4 5 6 7 | 7.2 Forgecraft | 4 5 6 7 | 7.2 Fire Magic | 4 5 6 7 | 7.2 Ice Magic | 4 5 6 7 | 7.2 Air Magic | 4 5 6 7 | 7.2 Earth Magic | 4 5 6 7 | 7.2 Alchemy | 4 5 6 7 | 7.2 Fighting | 1 | 1.2 Armour | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 87 | 108 | 74 || 269 Searing Ray | 3 | 13 | 3 || 19 Iskenderun's Myst | | 1 | 7 || 8 Fulminant Prism | | | 1 || 1 Use: Scroll | | 12 | 3 || 15 Armour: Robe | 5 | 17 | 16 || 38 Dodge: Dodged | 8 | 6 | 22 || 36 Block: Other | | | 8 || 8 Reflection | | | 3 || 3