Dungeon Crawl Stone Soup version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 6386767479720284621 38 shadizar the Magician (level 3, -12/25 HPs) Began as a Djinni Conjurer on May 30, 2025. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:00:46 (1504 turns). shadizar the Magician (Djinni Conjurer) Turns: 1504, Time: 00:00:46 Health: -12/25 AC: 2 Str: 6 XL: 3 Next: 65% Gold: 137 EV: 1 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-13 HP) @: flying, very slightly contaminated, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 137 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of fire Scrolls b - a scroll of blinking {unknown} d - a scroll of vulnerability {unknown} e - 3 scrolls of identify {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of fear {unknown} Potions f - a potion of magic {unknown} i - 3 potions of haste {unknown} Skills: + Level 2.7 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (moderately wounded, 78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) Your magical contamination has completely faded away. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 flail. The searing ray misses the orc priest. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The ball python closely misses you. x2; The orc priest barely misses you. The searing ray hits the orc priest. The orc priest is severely wounded. You finish channelling your searing ray. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (severely wounded, 78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #.....†..# #....%...# #.†......# #.:<.....# #....)...# #####..### #..# #..# #@.# #So.# #.#..# #. #.# #. .# #) .# #. .# .) You could see an orc priest and a ball python. Vanquished Creatures 2 dart slugs 2 orcs (D:3) 2 ribbon worms (D:2) 4 endoplasms A hobgoblin (D:1) 2 quokkas 5 ball pythons 7 bats 3 frilled lizards 3 kobolds 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 215 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 662 | D:2 | Found Ryloecs's Book Shoppe. 908 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 908 | D:2 | Learned a level 1 spell: Foxfire 1504 | D:3 | HP: 1/25 [constriction (2)] 1504 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_cross D:2: layout_basic, serial_shops, nicolae_shop_trees, basic_altar, minmay_bisected D:3: layout_rooms, grunt_qazlal_clouds Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 80 Searing Ray || 3 Armour: Robe || 12 Dodge: Dodged || 8