Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 16231198742804067128 9 shadizar the Magician (level 2, -8/21 HPs) Began as a Djinni Conjurer on May 31, 2025. Mangled by a gnoll ... wielding a +0 spear (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (274 turns). shadizar the Magician (Djinni Conjurer) Turns: 274, Time: 00:00:13 Health: -8/21 AC: 2 Str: 6 XL: 2 Next: 25% Gold: 23 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-9 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold Scrolls c - a scroll of revelation {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the bat! A gnoll comes into view. It is wielding a +0 spear. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. A gnoll is nearby! The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. A gnoll is nearby! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. A ball python comes into view. An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The endoplasm quivers. The gnoll hits you from afar with a +0 spear. Unknown command. Unknown command. Unknown command. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! You die... #.. ... ... #.. ... .. #..##.##.# . #........##.# #.......J.. #........ #....jS# #......# #....@## #.....# #.....# #>....# #.....# #.....# #####.########## #..........# ...[ #.......... ..... You could see a gnoll, an endoplasm and a ball python. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) A jackal (D:1) 2 bats (D:1) A goblin (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 104 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 272 | D:1 | HP: 1/21 [gnoll/+0 spear (9)] 274 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_rooms, serial_shops, nicolae_shop_targeted, st_stairs_9, hangedman_decor_clover_reticule Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 4