shadizar Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (2, 0, D:1) a bat corpse (skeletalised by now) (7, 30, D:1) a +0 spear (13, 13, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (14, 17, D:1) a bat skeleton (17, 35, D:1) a quokka skeleton (24, 22, D:1) a +1 dagger of venom (25, 25, D:1) a +0 robe (29, 18, D:1) a ball python skeleton (33, -2, D:1) a +0 club a kobold corpse (skeletalised by now) (36, 35, D:1) a bat skeleton (39, 1, D:1) a +0 dagger Level 2 of the Dungeon (1, 28, D:2) a +0 club (5, 17, D:2) 6 poisoned darts (11, 23, D:2) a +0 whip a kobold skeleton (12, 20, D:2) a quokka skeleton (14, 21, D:2) a ball python skeleton (19, -3, D:2) an inkwell talisman (23, -12, D:2) a +0 robe (25, 18, D:2) a +0 club a goblin skeleton (28, -1, D:2) a +0 club an adder skeleton a goblin skeleton (31, -19, D:2) 3 curare-tipped darts (33, -5, D:2) a +0 short sword (34, 19, D:2) a +0 morningstar (40, -21, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Bepseth's Weapon Boutique a +0 short sword (39 gold) 6 stones (7 gold) a +1 long sword of electrocution (204 gold) a +2 heavy falchion (226 gold) 7 stones (9 gold) a +0 short sword (39 gold) a +2 orcbow of electrocution (286 gold) a +0 long sword (45 gold) a +0 sling (19 gold) [Shop] Juir's General Store a ring of ice (unknown) (275 gold) a +0 club (5 gold) a +5 heavy flail (366 gold) a scroll of revelation (unknown) (82 gold) 3 scrolls of identify (66 gold) a phantom mirror (440 gold) 2 scrolls of revelation (unknown) (165 gold) [Shop] Etughasm's Assorted Antiques a potion of berserk rage (150 gold) a potion of lignification (90 gold) a scroll of enchant armour (225 gold) a scroll of identify (60 gold) a +0 war axe (105 gold) a potion of haste (300 gold) a lightning rod (4/4) (1200 gold) [Shop] Gicus's Armour Shoppe +0 ice dragon scales (650 gold) a +0 robe (11 gold) a +2 tower shield (260 gold) the +1 leather armour of the Fiddle {rF+ Dex+3} (354 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). a +0 plate armour (234 gold) the +0 toga "Victory" {*Victory Clar} (780 gold) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. a +4 scale mail of fire resistance (403 gold) a +1 ring mail of fire resistance (208 gold) (0, 22, D:3) a human corpse (skeletalised by now) (1, 23, D:3) a +0 dagger (4, 25, D:3) a +0 long sword (5, 3, D:3) a +0 trident (5, 4, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (5, 6, D:3) a +0 dagger an orc corpse (skeletalised by now) (6, -9, D:3) 6 javelins (6, 2, D:3) a +0 spear (14, 27, D:3) a +0 ring mail (16, 12, D:3) a frilled lizard corpse (skeletalised by now) (18, 2, D:3) a bat corpse (skeletalised by now) (19, 4, D:3) a +0 short sword (19, 5, D:3) a bat corpse (skeletalised by now) (22, 12, D:3) a ball python corpse (skeletalised by now) (23, 3, D:3) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (24, 12, D:3) a +0 whip 3 boomerangs (29, 3, D:3) 6 stones (30, -8, D:3) 6 stones (32, 20, D:3) a ball python skeleton (35, 15, D:3) a +0 ring mail (36, 24, D:3) a +0 short sword of venom 3 stones Level 5 of the Dungeon (0, 0, D:5) 21 gold pieces (5, -23, D:5) a hound corpse (skeletalised by now) (6, -10, D:5) a hound corpse (skeletalised by now) (9, -35, D:5) a howler monkey corpse (skeletalised by now) (13, 4, D:5) a throwing net (14, -3, D:5) a +0 dagger (16, -34, D:5) a +0 whip (16, -9, D:5) a +0 short sword (17, -21, D:5) 2 stones (25, -27, D:5) a +0 whip of freezing a +0 robe the kobold corpse of Pikel (33, -25, D:5) 14 gold pieces (37, -18, D:5) an orb of mayhem (unseen) (39, 6, D:5) a +0 robe (40, -17, D:5) a +0 plate armour (42, -14, D:5) a +0 whip (45, -12, D:5) a +0 halberd (45, -11, D:5) a +0 helmet (47, -7, D:5) a +0 chain mail (48, -23, D:5) 6 stones (49, -24, D:5) a +0 whip Level 6 of the Dungeon (2, 2, D:6) a +0 trident