Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11833609405548256141 93 shadizar the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on July 4, 2025. Slain by an orc ... wielding a +0 hand axe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (1925 turns). shadizar the Magician (Djinni Conjurer) Turns: 1925, Time: 00:01:17 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 91% Gold: 74 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - a ring of positive energy Scrolls b - a scroll of blinking {unknown} c - a scroll of fog {unknown} d - a scroll of summoning {unknown} e - a scroll of amnesia {unknown} g - 2 scrolls of identify {unknown} i - 2 scrolls of poison {unknown} j - a scroll of teleportation {unknown} Potions f - a potion of lignification {unknown} k - a potion of haste {unknown} l - a potion of moonshine {unknown} m - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 1.8 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations - Level 4.5 Hexes - Level 4.5 Summonings - Level 4.5 Necromancy - Level 4.5 Translocations - Level 4.5 Forgecraft - Level 4.5 Fire Magic - Level 4.5 Ice Magic - Level 4.5 Air Magic - Level 4.5 Earth Magic - Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The kobold completely misses you. The adder attacks as it pursues you! The adder closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder completely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits the adder! The adder is almost dead. The searing ray hits the orc. The orc is heavily wounded. * * * LOW HITPOINT WARNING * * * The adder misses you. The searing ray hits the adder! You kill the adder! The searing ray hits the orc but does no damage. The orc is heavily wounded. * * * LOW HITPOINT WARNING * * * The searing ray misses the orc. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc hits you with a +0 hand axe. You die... #.#.### #<.....# ......# #.##(..## #.#.#.# ######## #.#.###.##### #...).# #......# #.#.# #...... #.....# #.####.# #.#.###.##### ......######.## #.# #.##...## # ###.#.......>.# #.# #.###>.# # #.########..###.# #......# #.# #.).o@.# #####.## ##'## ##.##### #.#### ##...## #...# #.##.## #.....## ###.# #.#.#.## .......## ##.#.# #..###.## ........####....##########..#.### ........+)................÷....)' ........###.....##########...#### .......## #.#.### ###..#### You could see an orc. Vanquished Creatures Jessica (D:2) 4 adders A dart slug (D:2) 2 giant cockroaches (D:2) 3 hobgoblins 4 jackals (D:1) 4 ball pythons 4 bats 4 frilled lizards 5 goblins 4 kobolds 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 253 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 1071 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 1071 | D:2 | Learned a level 1 spell: Kiss of Death 1113 | D:2 | Noticed Jessica 1116 | D:2 | Killed Jessica 1223 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1925 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_loops_corners, minmay_cut_off D:2: layout_loops_corners, uniq_jessica D:3: layout_basic, xom_confusion_cloud, minmay_starry_boxes Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 27 | 46 || 73 Searing Ray | | 2 || 2 Armour: Robe | 1 | 14 || 15 Dodge: Dodged | 2 | 15 || 17