Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10156155460786977653 84 shadizar the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on July 8, 2025. Killed by nerve-wracking pain ... invoked by Grinder (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:08 (1444 turns). shadizar the Magician (Djinni Conjurer) Turns: 1444, Time: 00:01:09 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 72% Gold: 122 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of revelation {unknown} d - a scroll of fog {unknown} e - 2 scrolls of immolation {unknown} f - a scroll of teleportation {unknown} g - a scroll of blinking {unknown} j - a scroll of enchant armour {unknown} Potions h - a potion of berserk rage {unknown} i - a potion of heal wounds {unknown} k - a potion of enlightenment {unknown} Skills: - Level 3.1 Dodging - Level 2.3 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Grinder is lightly wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip (78% to hit) You focus your ray upon the orc. The searing ray hits Grinder. Grinder is moderately wounded. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits Grinder. Grinder is heavily wounded. The searing ray hits the orc. You kill the orc! Grinder gestures at you. You barely resist. The searing ray hits Grinder! Grinder is severely wounded. The searing ray hits the orc. The orc is severely wounded. Grinder misses you. The searing ray hits Grinder. Grinder is almost dead. You finish channelling your searing ray. Grinder hits you. You writhe in agony. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (severely wounded, 81% to hit) You focus your ray upon the orc. The searing ray hits Grinder. Grinder is almost dead. The searing ray misses the orc. (Press . to maintain the ray.) Grinder gestures at you. Pain shoots through your body! You die... Grinder says, "Now the real fun starts!" .......# ...#..# .....# )...~ .).# ..# .o# #.#.###5### #.#.#..@..# #.#.......#.# #.###.###..... #.#............ #.#.....####... #.#......... .. #.<.......... . ##########...###... ................... You could see Grinder and an orc. Vanquished Creatures A gnoll (D:1) 4 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 endoplasms 3 giant cockroaches 3 hobgoblins (D:1) A jackal (D:1) 2 orcs (D:3) 2 quokkas (D:2) A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 5 goblins 4 kobolds 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 134 | D:1 | Found Ciosie Xeli's Antique Armour Shoppe. 367 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 367 | D:1 | Learned a level 1 spell: Sandblast 889 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1434 | D:3 | Noticed Grinder 1444 | D:3 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_rooms, serial_shops, nicolae_shop_glassy, minmay_3d_cube D:2: layout_loops_ring D:3: layout_basic, xom_confusion_cloud, grunt_decor_cap, uniq_robin, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 58 | 25 || 83 Searing Ray | 3 | 3 || 6 Armour: Robe | 9 | 1 || 10 Dodge: Dodged | 4 | 1 || 5