Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6755670066346686063 77 shadizar the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on July 23, 2025. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 3 of the Dungeon. The game lasted 00:00:39 (1505 turns). shadizar the Magician (Djinni Conjurer) Turns: 1505, Time: 00:00:40 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 60% Gold: 68 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of fire f - a +4 ring of protection Scrolls b - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} l - a scroll of enchant weapon {unknown} Potions d - a potion of curing {unknown} g - a potion of attraction {unknown} i - a potion of might {unknown} j - 2 potions of brilliance {unknown} k - a potion of cancellation {unknown} Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 e - Poisonous Vapours Alch/Air 88% 1d3 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the gnoll. You kill the gnoll! The gnoll shouts! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! The magic dart hits the gnoll. The gnoll is moderately wounded. An orc comes into view. It is wielding a +0 morningstar. The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll misses you. The magic dart hits the gnoll. You kill the gnoll! The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The orc hits you with a +0 morningstar! The gnoll hits you with a +0 flail! You die... .# #.......... .... #.##....... ..... #.###.##... .....##.###.#..## ............#.... .....#<.##....### ................. .....###......... ..... #.@.....## .........jo...... #..##...)$....... ..##..#..$....... ...##.......#.. ... ....##..<.. .. #..#.. ..... #...#. ..... You could see a gnoll and an orc. Vanquished Creatures 2 gnolls (D:3) 4 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 2 endoplasms A giant cockroach (D:2) A hobgoblin (D:1) A quokka (D:2) 3 bats (D:2) A frilled lizard (D:2) 2 goblins 4 kobolds 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 224 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 759 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 759 | D:2 | Learned a level 1 spell: Poisonous Vapours 1082 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1505 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_loops_ring D:2: layout_basic D:3: layout_rooms, basic_ecumenical_altar, minmay_misc_feat_iff Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | 22 || 76 Armour: Robe | 2 | 2 || 4 Dodge: Dodged | 5 | 4 || 9