Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12929775889354876278 136 shadizar the Magician (level 5, -17/35 HPs) Began as a Djinni Conjurer on July 23, 2025. Demolished by an ogre ... wielding a +0 giant club (30 damage) ... on level 4 of the Dungeon. The game lasted 00:01:36 (2691 turns). shadizar the Magician (Djinni Conjurer) Turns: 2691, Time: 00:01:36 Health: -17/35 AC: 2 Str: 6 XL: 5 Next: 43% Gold: 128 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-18 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 128 gold pieces. Inventory: Armour a - a +0 robe (worn) o - a +0 kite shield Jewellery h - a ring of positive energy n - a ring of wizardry q - a ring of protection from cold Wands p - a wand of roots (10) Scrolls b - a scroll of fog {unknown} d - 2 scrolls of enchant armour {unknown} f - 3 scrolls of identify {unknown} g - a scroll of revelation {unknown} i - a scroll of enchant weapon {unknown} k - a scroll of poison {unknown} l - a scroll of noise {unknown} m - a scroll of fear {unknown} Potions c - 2 potions of brilliance {unknown} e - a potion of lignification {unknown} j - a potion of attraction {unknown} Skills: - Level 3.1 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Apportation Tloc 46% N/A 1% 1 f - Ensorcelled Hibernat Hex/Ice 46% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Elyvilon Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, not susceptible) The ogre is unaffected. The ogre closely misses you. Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... # .### #.# ...### .#. ## ##.... .. .. .....##.#.# ####........# ......O.....# #..@.>..# ............# ############# You could see an ogre. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 3 gnolls (D:3) An adder (D:2) 4 endoplasms 2 giant cockroaches 8 hobgoblins 4 orcs 2 quokkas (D:1) 6 ball pythons A bat (D:2) A frilled lizard (D:2) 3 goblins 7 kobolds 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 352 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 977 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 977 | D:2 | Learned a level 1 spell: Apportation 1044 | D:2 | Found a white marble altar of Elyvilon. 1702 | D:3 | Reached XP level 4. HP: 5/31 MP: 0/0 2023 | D:3 | Reached XP level 5. HP: 34/35 MP: 0/0 2023 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2141 | D:3 | Found a shadowy altar of Dithmenos. 2235 | D:3 | Found a faded altar of an unknown god. 2683 | D:4 | Noticed an ogre 2691 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_corners D:2: layout_loops_ring, basic_altar D:3: layout_basic, mainiacjoe_overflow_surrounded_room, shapermc_ecumenical_altar_venn D:4: black_bear_nest_2, layout_basic, uniq_natasha, uniq_duvessa Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.1 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 64 | 25 || 89 Searing Ray | 1 | 6 || 7 Ensorcelled Hiber | | 2 || 2 Armour: Robe | 5 | 10 || 15 Dodge: Dodged | 4 | 13 || 17