Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5200354779530350414 221 shadizar the Magician (level 6, -4/40 HPs) Began as a Djinni Conjurer on July 25, 2025. Shot with a sling bullet by a centaur (9 damage) ... on level 4 of the Dungeon. The game lasted 00:02:04 (2098 turns). shadizar the Magician (Djinni Conjurer) Turns: 2098, Time: 00:02:04 Health: -4/40 AC: 3 Str: 6 XL: 6 Next: 18% Gold: 204 EV: 17 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . o - +0 pair of gloves SInv . (no amulet) Will ..... p - +5 ring of evasion Stlth ++ e - ring of positive energy HPRegen 0.26/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 204 gold pieces. Inventory: Armour a - a +0 robe (worn) o - a +0 pair of gloves (worn) Jewellery e - a ring of positive energy (worn) l - a ring of see invisible p - a +5 ring of evasion (worn) Scrolls b - 3 scrolls of identify {unknown} c - 4 scrolls of teleportation {unknown} f - 2 scrolls of fog {unknown} i - a scroll of immolation {unknown} k - 2 scrolls of blinking {unknown} n - a scroll of amnesia {unknown} r - a scroll of acquirement {unknown} Potions d - 2 potions of mutation {unknown} g - 6 potions of curing {unknown} h - a potion of cancellation {unknown} j - a potion of brilliance {unknown} m - a potion of enlightenment {unknown} q - a potion of ambrosia {unknown} Skills: - Level 3.7 Dodging - Level 2.9 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations - Level 4.5 Hexes - Level 4.5 Summonings - Level 4.5 Necromancy - Level 4.5 Translocations - Level 4.5 Forgecraft - Level 4.5 Fire Magic - Level 4.5 Ice Magic - Level 4.5 Air Magic - Level 4.5 Earth Magic - Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 17% 4 e - Apportation Tloc 46% N/A 1% 1 f - Call Imp Summ 46% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the centaur but does no damage. The centaur shoots a sling bullet. The sling bullet barely misses you. The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots a sling bullet. The sling bullet hits you! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The centaur shoots a sling bullet. The sling bullet closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 sling (lightly wounded, 87% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is heavily wounded. (Press . to maintain the ray.) The centaur shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits the centaur. The centaur is heavily wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots a sling bullet. The sling bullet barely misses you. The centaur shoots a sling bullet. The sling bullet misses you. The searing ray hits the centaur. The centaur is almost dead. * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The centaur shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots a sling bullet. The sling bullet hits you! You die... #..###..##.#.# . ##...#... .... .. # #....## ..# .# #..####.## .# ##...##..##.##.. #.#........c..# #.####c..#.... #.# #.### .## #.# #@# # #.## ### #.# #..# #...###.# ......#.### #......###### #. #...#.##.......##... ## #...#....#...... #..............##. You could see a centaur. Vanquished Creatures A lemure (D:3) A jelly (D:4) A hound (D:3) Natasha (thrice) (D:3) 5 adders A dart slug (D:1) A ribbon worm (D:2) An orc (D:3) 3 endoplasms 2 giant cockroaches (D:3) 9 hobgoblins A quokka (D:1) 6 ball pythons 2 bats (D:2) 2 frilled lizards 7 goblins 5 kobolds 3 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 186 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 228 | D:1 | Found a faded altar of an unknown god. 519 | D:2 | Found a shadowy altar of Dithmenos. 651 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 651 | D:2 | Learned a level 1 spell: Apportation 1155 | D:3 | Noticed Natasha 1157 | D:3 | Reached XP level 4. HP: 30/31 MP: 0/0 1169 | D:3 | Killed Natasha 1238 | D:3 | Noticed Natasha 1248 | D:3 | Killed Natasha 1249 | D:3 | Reached XP level 5. HP: 20/35 MP: 0/0 1249 | D:3 | Learned a level 2 spell: Call Imp 1406 | D:3 | Noticed Natasha 1412 | D:3 | Killed Natasha 1646 | D:3 | Reached XP level 6. HP: 36/40 MP: 0/0 1885 | D:4 | Noticed Pikel 2098 | D:4 | Shot with a sling bullet by a centaur Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_rooms, ebering_ecumenical_altar_webs D:2: layout_basic, basic_altar, minmay_goblin_kobold_house D:3: layout_rooms, reono_crystal_passage, uniq_natasha D:4: layout_rooms, minmay_manual_mares, uniq_eustachio, uniq_edmund, uniq_pikel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.9 Dodging | 3 | 3.7 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 62 | 51 || 113 Searing Ray | | 9 || 9 Armour: Robe | | 20 || 20 Dodge: Dodged | 2 | 26 || 28