Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 9562122282996791202 42 shadizar the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on July 25, 2025. Slain by an orc ... wielding a +0 falchion (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:56 (1209 turns). shadizar the Magician (Djinni Conjurer) Turns: 1209, Time: 00:00:57 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 80% Gold: 104 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . f - scarf {shadows} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a scarf of shadows (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of vulnerability {unknown} g - a scroll of blinking {unknown} h - a scroll of fog {unknown} j - a scroll of noise {unknown} Potions b - a potion of haste {unknown} e - a potion of magic {unknown} i - a potion of might {unknown} Skills: - Level 2.2 Dodging - Level 1.6 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the adder. The adder is severely wounded. The adder bites you. The magic dart hits the adder. The adder is almost dead. The adder bites you but does no damage. x2 The magic dart hits the adder. You kill the adder! The magic dart hits the goblin. You kill the goblin! The magic dart hits the orc but does no damage. The orc hits you with a +0 falchion! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 chain mail (84% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. The orc closely misses you. You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 chain mail (100% to hit) The magic dart hits the orc but does no damage. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 falchion. You die... #.# ## #.##.## ##...#.. ##...#..# #.......# #######...#..# .............# ########..##.# #@....# ##o##### #...# #.....# #.......# #.........# +.......(.+ #.........# ##.......## You could see an orc. Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 hobgoblins 4 quokkas (D:1) 4 ball pythons 6 endoplasms (D:1) 2 giant cockroaches 2 goblins 4 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 231 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 393 | D:1 | Found a faded altar of an unknown god. 685 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 685 | D:1 | Learned a level 1 spell: Sandblast 1054 | D:2 | Found Hytesch's Assorted Antiques. 1207 | D:2 | HP: 1/25 [orc/+0 falchion (5)] 1209 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic, serial_corexii_hall, corexii_hall_statues_t, chequers_hall_statues_wall_a, chequers_hall_statues_corner_a, chequers_hall_statues_y, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_loops_corners, serial_shops, shop, nicolae_shop_tiny_real_fake_doors, nicolae_diamond_shop, nicolae_shop_flopsided Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Cast: Magic Dart || 85 Searing Ray || 2 Armour: Robe || 15 Dodge: Dodged || 8