Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8855573347530528892 41 shadizar the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on July 25, 2025. Slain by Robin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:07 (1211 turns). shadizar the Magician (Djinni Conjurer) Turns: 1211, Time: 00:01:08 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 75% Gold: 91 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of brand weapon {unknown} f - a scroll of poison {unknown} g - a scroll of blinking {unknown} Potions d - a potion of ambrosia {unknown} e - a potion of haste {unknown} h - a potion of brilliance {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 !: Annotations: D:1 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. You fly downwards. Level annotation: Robin The goblin shouts! The goblin throws a stone. The stone closely misses you. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin hits you with a +0 club. The goblin throws a stone. The stone closely misses you. The goblin hits you with a +0 club. Robin hits you with a +0 club. There is a stone staircase leading up here. The goblin throws a stone. The stone hits you. The goblin hits you but does no damage. Robin closely misses you. You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 club, wearing a +0 animal skin and wearing a +0 helmet (84% to hit) You focus your ray upon Robin. The searing ray hits Robin. Robin is lightly wounded. (Press . to maintain the ray.) The goblin barely misses you. Robin misses you. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray misses Robin. The goblin barely misses you. Robin throws the goblin at you! The searing ray misses Robin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Robin closely misses you. The searing ray hits Robin. Robin is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The goblin barely misses you. Robin hits you with a +0 club. You die... Robin says, "And that's why I'm the boss." #.#.# #....# #.#.# ####.##'### #.#.# #.....+∩'.# ##'#.# #.....#'#.# .....# #.........# .....#### #........## .....'..# #........# .....##.###.÷...g).# ...............)@..# ##.###..........g..# ...# #...##........# ######...#......)..# ##.......#.##∩##'### ..)...##.#....##)# ......+..#######.# #.....#### #.# ###### #.....# #.# #....# You could see Robin and a goblin (strong). Vanquished Creatures A dart slug (D:1) A ribbon worm (D:1) 3 giant cockroaches 5 hobgoblins 2 quokkas 5 ball pythons 4 bats (D:1) 5 endoplasms (D:1) 2 frilled lizards (D:1) 8 goblins 2 kobolds (D:2) A rat (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 197 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 472 | D:1 | Found Falaangu's Distillery. 563 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 563 | D:1 | Learned a level 1 spell: Apportation 747 | D:1 | Found Waecie's Book Shop. 971 | D:2 | Noticed Robin 1211 | D:1 | Slain by Robin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic, serial_shops, shop, nicolae_shop_behind_doors D:2: layout_basic, kennysheep_generic_room_11, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 84 Searing Ray || 4 Armour: Robe || 26 Dodge: Dodged || 27