Dungeon Crawl Stone Soup version 0.34-a0-708-gca918cc23e (webtiles) character file. Game seed: 16056397463049989506 22 shadizar the Magician (level 3, -9/25 HPs) Began as a Djinni Conjurer on Aug 28, 2025. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:32 (1032 turns). shadizar the Magician (Djinni Conjurer) Turns: 1032, Time: 00:00:33 Health: -9/25 AC: 2 Str: 6 XL: 3 Next: 7% Gold: 56 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of torment {unknown} h - 4 scrolls of teleportation {unknown} j - a scroll of fear {unknown} k - a scroll of fog {unknown} l - a scroll of poison {unknown} Potions d - a potion of mutation {unknown} f - a potion of brilliance {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Poisonous Vapours Alch/Air 76% 1d3 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of command (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. Unknown command. Unknown command. Unknown command. The searing ray misses Terence. Terence misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of command (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence barely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #. .# $ # #. ?# .###= ... #@# .# #@## .# #..##.# ##.##.# #..#.# ##.#.# # #.#.#.# #...#.# ..# ##..#.### ....# #######.....##....# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms 3 hobgoblins 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 5 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 181 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 995 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 995 | D:2 | Learned a level 1 spell: Poisonous Vapours 1019 | D:2 | Noticed Terence 1032 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic D:2: layout_basic, basic_altar, dreamdust_wishing_well, minmay_tree_intersection, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 45 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1031 | 1018 | 13 | 0 | 918 | 2 | 515.5 | Dungeon | 1031 | 1018 | 13 | 0 | 918 | 2 | 515.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 959 daAuts D:2: 72 daAuts