Dungeon Crawl Stone Soup version 0.34-a0-718-g1fd3e0fab4 (webtiles) character file. Game seed: 947853379523937397 44 shadizar the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Aug 29, 2025. Slain by Natasha (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1211 turns). shadizar the Magician (Djinni Conjurer) Turns: 1211, Time: 00:01:04 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 87% Gold: 70 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} h - a scroll of fog {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of noise {unknown} Potions d - a potion of magic {unknown} f - a potion of brilliance {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the jackal! A jackal comes into view. The magic dart hits the jackal. You kill the jackal! A giant cockroach comes into view. The magic dart hits the giant cockroach. You kill the giant cockroach! f - a black potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) Natasha and a hobgoblin come into view. Natasha hisses angrily. The hobgoblin shouts! Natasha mumbles some strange words. The magic dart hits the cerulean imp. The cerulean imp is lightly wounded. The cerulean imp barely misses you. There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (72% to hit) You focus your ray upon Natasha. The searing ray misses Natasha. (Press . to maintain the ray.) Natasha claws you! The cerulean imp misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits Natasha. Natasha is moderately wounded. Natasha barely misses you. The cerulean imp hits you with a +1 spear. The searing ray hits Natasha! Natasha is almost dead. * * * LOW HITPOINT WARNING * * * Natasha claws you! You die... Natasha curls up and begins to purr. #### ##...# ##..... #....... #....... #....... #.....#### ####........### ..........#.@5# .†........###h# ..........# g# #.......## .# ##.†...### .# #.#.#...###... ###............. ........##..#... ######..##..#.. You could see Natasha, a cerulean imp (summoned) and a hobgoblin. Vanquished Creatures 2 dart slugs An orc (D:2) 4 giant cockroaches 3 hobgoblins 10 jackals A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 7 endoplasms A goblin (D:1) A kobold (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 196 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 604 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 604 | D:1 | Learned a level 1 spell: Slow 1207 | D:2 | Noticed Natasha 1211 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic D:2: layout_rooms, basic_altar, shapermc_ecumenical_altar_hornbeckon, uniq_natasha, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 83 Searing Ray || 1 Armour: Robe || 14 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1210 | 1182 | 28 | 0 | 1050 | 2 | 605.0 | Dungeon | 1210 | 1182 | 28 | 0 | 1050 | 2 | 605.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1096 daAuts D:2: 114 daAuts