Dungeon Crawl Stone Soup version 0.34-a0-720-g7fb7e31020 (webtiles) character file. Game seed: 4845777152705622668 12 shadizar the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Aug 30, 2025. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:18 (991 turns). shadizar the Magician (Djinni Conjurer) Turns: 991, Time: 00:00:18 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 45% Gold: 51 EV: 5 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of butterflies {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of fog {unknown} k - a scroll of vulnerability {unknown} Potions f - a potion of brilliance {unknown} j - 3 potions of berserk rage {unknown} l - a potion of resistance {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The kobold is severely wounded. The kobold shouts! There are monsters nearby! The magic dart hits the kobold. You kill the kobold! A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. A ribbon worm is nearby! The magic dart hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is almost dead. (Press . to maintain the ray.) The ribbon worm bites you! You die... ############ #.......... #........# ####........# ............# ............# ......w@....# ...)..#<##### ..... ### .... ... ## You could see a ribbon worm. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A bat (D:1) A goblin (D:1) 2 kobolds 4 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 440 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 991 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_corners, hex_large D:2: layout_basic, hellmonk_ecumenical_altar_slurped_away Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 1 Armour: Robe || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 990 | 964 | 26 | 0 | 898 | 2 | 495.0 | Dungeon | 990 | 964 | 26 | 0 | 898 | 2 | 495.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 981 daAuts D:2: 9 daAuts