Dungeon Crawl Stone Soup version 0.34-a0-723-ge448dd4f9f (webtiles) character file. Game seed: 16612865474188202290 97 shadizar the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Sept 2, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:05 (1483 turns). shadizar the Magician (Djinni Conjurer) Turns: 1483, Time: 00:01:05 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 0% Gold: 94 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 5 scrolls of identify {unknown} d - a scroll of silence {unknown} e - a scroll of poison {unknown} h - a scroll of teleportation {unknown} l - a scroll of noise {unknown} m - a scroll of fear {unknown} Potions f - a potion of brilliance {unknown} j - a potion of curing {unknown} k - 3 potions of moonshine {unknown} n - a potion of might {unknown} o - a potion of resistance {unknown} Skills: + Level 3.1 Dodging + Level 2.4 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Slow Hex 88% N/A 1% 1 f - Blink Tloc 44% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc wizard gestures at you while chanting. You resist with some effort. Unknown command. The searing ray misses the orc wizard. The orc wizard points at you and mumbles some strange words. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. The orc wizard is severely wounded. * * * LOW HITPOINT WARNING * * * The orc wizard gestures at you while chanting. You are confused. You stop channelling your searing ray. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc wizard attacks as it pursues you! The orc wizard misses you. You barely miss the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc wizard closely misses you. You bump into the rock wall. The orc wizard closely misses you. You feel less confused. The orc wizard misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 72% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. You die... ##### #####..:## ###....o...# ##......@.#.# #......####.# ##...#### #.# #...## #.# ##...# #.# ####...## #.# ###......# #.# ##.......## #.# .......### #.# You could see an orc wizard. Vanquished Creatures A bombardier beetle (D:3) 2 adders 5 dart slugs 2 orcs (D:3) 4 endoplasms 6 giant cockroaches 2 hobgoblins 2 jackals (D:2) 2 quokkas (D:1) 4 ball pythons A frilled lizard (D:2) 4 goblins 4 kobolds A rat (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shadizar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | shadizar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 142 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 225 | D:1 | You are sucked into a shaft and drop 1 floor! 479 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 479 | D:1 | Learned a level 1 spell: Slow 806 | D:2 | Found Ziufarat's Armour Shop. 1022 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1436 | D:3 | Reached XP level 5. HP: 24/35 MP: 0/0 1436 | D:3 | Learned a level 2 spell: Blink 1483 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_rooms D:2: layout_loops_ring, serial_shops, shop D:3: layout_rooms, nicolae_hepliaklqana_ecumenical_no_more, mainiacjoe_overflow_six_doors_small, mainiacjoe_overflow_concentric_impassable, mainiacjoe_sewer_entry_somewhere_in_here_1, serial_curves, eino_curves_02, eino_curves_04, minmay_goblin_kobold_house Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 3 || 3 Melee: Unarmed | | 3 || 3 Cast: Magic Dart | 76 | 28 || 104 Searing Ray | | 2 || 2 Armour: Robe | 5 | 19 || 24 Dodge: Dodged | 4 | 6 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1482 | 1427 | 55 | 0 | 1198 | 3 | 494.0 | Dungeon | 1482 | 1427 | 55 | 0 | 1198 | 3 | 494.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 707 daAuts D:1: 551 daAuts D:3: 223 daAuts