Dungeon Crawl Stone Soup version 0.30.1 (webtiles) character file. Game seed: 13460393578367372987 14 shamsi the Conjurer (level 2, -6/17 HPs) Began as an Octopode Conjurer on July 10, 2023. Mangled by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (391 turns). shamsi the Conjurer (Octopode Conjurer) Turns: 391, Time: 00:01:18 Health: -6/17 AC: 1 Str: 6 XL: 2 Next: 45% Magic: 1/5 EV: 13 Int: 20 God: Gold: 37 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Scrolls c - 2 scrolls of identify {unknown} d - a scroll of blinking {unknown} Potions a - a potion of magic b - a potion of cancellation {unknown} Skills: - Level 2.0 Dodging + Level 2.7 Stealth * Level 2.0 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: Terence, wielding a +0 flail and wearing a +2 scale mail of cold resistance (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +2 scale mail of cold resistance (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence closely misses you. You see here 13 gold pieces. You tentacle-slap Terence but do no damage. Your grab misses Terence. You squeeze Terence, but do no damage. Terence is lightly wounded. Terence misses you. You tentacle-slap Terence but do no damage. You grab Terence. Terence is lightly wounded. You constrict Terence. Terence closely misses you. You tentacle-slap Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +0 flail! Ouch! That really hurt! You tentacle-slap Terence but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You tentacle-slap Terence but do no damage. You squeeze Terence, but do no damage. Terence is moderately wounded. You constrict Terence. Terence closely misses you. You tentacle-slap Terence but do no damage. Terence is moderately wounded. You constrict Terence. Terence says, "You're history." Terence hits you with a +0 flail! Ouch! That really hurt! You die... ###### ##### #8...## #.....#####..8..######## #.....@@....8........... #......#....P......##... #......#...........##... .......#................ .......#.#......#+#..... .......#.#........#..... ######.#.#....#.##.....# #.#.........+...... ...##.#.##...... You could see Terence. Vanquished Creatures A dart slug (D:1) 2 giant cockroaches 2 goblins (D:1) A hobgoblin (D:1) A quokka (D:2) 3 frilled lizards A kobold (D:1) A rat (D:2) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shamsi the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 82 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 230 | D:1 | You fall into a shaft and drop 1 floor! 379 | D:2 | Noticed Terence 391 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_rooms, minmay_unequal D:2: layout_basic, serial_undead, serial_undead_c, serial_undead_c, serial_undead_d, serial_undead_f, serial_undead_b, serial_undead_d, hangedman_abyss_or_decor_lesser_grid, pf_guarded_unrand_delatra, uniq_jessica, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 22 Tentacles || 7 Constrict || 6 Cast: Magic Dart || 23 Dodge: Dodged || 14