shamsi Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, 0, D:1) a +0 short sword (5, 2, D:1) a +0 sling (5, 13, D:1) 7 stones (8, 16, D:1) a +0 dagger (9, 16, D:1) 4 poisoned darts (10, 17, D:1) a +0 club (27, 4, D:1) a +0 dagger (29, 12, D:1) a stone (43, 8, D:1) a +0 whip (44, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 2 stones (3, 10, D:2) a +0 trident (5, 6, D:2) a +0 robe (6, 3, D:2) a +0 scale mail (20, 13, D:2) a +0 leather armour (20, 33, D:2) a +0 ring mail (21, 5, D:2) a +0 leather armour (25, 16, D:2) 2 poisoned darts (37, 19, D:2) a +0 short sword (39, 24, D:2) a +0 dagger (40, -10, D:2) a +0 robe (40, 17, D:2) 2 stones (49, 25, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip (0, 1, D:3) a +0 halberd (2, 3, D:3) a +0 flail (3, 4, D:3) a +2 heavy flail (21, -16, D:3) a +0 leather armour (24, 5, D:3) 2 poisoned darts (26, -17, D:3) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (27, 3, D:3) a +0 mace (28, 20, D:3) 7 stones (34, 5, D:3) a +0 hammer (40, -15, D:3) a +0 dagger of venom (41, -17, D:3) a +0 spear (42, -21, D:3) a +0 plate armour Level 4 of the Dungeon (0, 0, D:4) a +0 whip (0, 2, D:4) a +0 hand axe (5, 2, D:4) a +0 short sword (7, 3, D:4) a +0 dagger a +0 ring mail of fire resistance (9, -23, D:4) a +0 cloak (9, -6, D:4) a +0 whip (9, 2, D:4) a +0 flail 2 boomerangs a +0 leather armour (10, -21, D:4) a +0 scale mail (10, -16, D:4) a +0 robe (17, 1, D:4) a +0 dagger 5 stones (20, -31, D:4) a +0 trident (21, -36, D:4) 4 atropa-tipped darts (22, -9, D:4) 9 stones (23, -31, D:4) a +0 hand axe a +0 ring mail (23, -30, D:4) a +0 short sword 5 stones a +0 dagger a +0 leather armour (25, 3, D:4) a +0 ring mail (28, -30, D:4) 4 stones (38, -35, D:4) 4 poisoned darts (46, -9, D:4) a +2 dagger of venom (47, -21, D:4) a +0 chain mail (48, -20, D:4) 8 gold pieces (48, -19, D:4) 12 gold pieces Level 5 of the Dungeon [Shop] Cucyrph's General Store (Shop contents are unknown) (0, 0, D:5) 5 stones (4, 23, D:5) a +0 giant spiked club (7, 0, D:5) a +0 flail (8, 19, D:5) a +0 ring mail (16, 9, D:5) a +0 mace (19, 4, D:5) a +0 leather armour (22, 31, D:5) a +0 long sword (23, 10, D:5) a +0 spear (25, 7, D:5) a +0 halberd (26, 7, D:5) a +0 halberd (26, 11, D:5) a +0 hand axe (27, 7, D:5) a +2 spear of pain (27, 20, D:5) 5 stones (38, 23, D:5) the +2 flail "Welennem" {freeze, rF+ rCorr MP+9 Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (45, 8, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (2, 1, D:6) a +0 short sword (3, 8, D:6) a +0 whip 2 boomerangs a +0 club (3, 29, D:6) a +0 short sword a +0 ring mail (4, 14, D:6) a +0 club (5, 9, D:6) a +0 morningstar a +2 short sword of electrocution a +0 ring mail a +0 war axe a +0 club a +0 hand axe (10, -1, D:6) a +0 halberd (11, 0, D:6) a +0 robe a +0 whip (11, 1, D:6) a +0 spear (11, 2, D:6) a +0 halberd a +0 halberd (16, 24, D:6) a wand of flame (21) (21, 7, D:6) a +0 scale mail a +0 club (25, 11, D:6) a +0 short sword (26, 24, D:6) a ring of wizardry (34, 20, D:6) a +0 halberd (44, 13, D:6) a +0 dagger a +0 robe (45, 12, D:6) a +0 hand axe a +0 leather armour (57, -10, D:6) a potion of mutation (62, -10, D:6) a staff of cold Level 7 of the Dungeon (0, 0, D:7) a +0 flail (18, -2, D:7) a +0 club 6 poisoned darts (19, -2, D:7) a +0 club (20, -2, D:7) a +0 dagger a +0 dagger 12 stones a +0 whip 4 poisoned darts (21, -12, D:7) a +2 rapier of venom (21, 21, D:7) a +0 chain mail (23, -11, D:7) a +0 quarterstaff (31, 26, D:7) a +0 dagger (32, 28, D:7) the +1 short sword "Piapt" {freeze, Fragile rF++} rF: It greatly protects you from fire. Fragile: It will be destroyed if unequipped. (unseen) (33, 4, D:7) a +0 hand axe (33, 29, D:7) 16 gold pieces (38, 13, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 trident (14, 22, D:8) a +0 ring mail (15, -5, D:8) a +0 short sword (15, 34, D:8) a +0 rapier (16, 33, D:8) a +0 whip a +0 short sword 3 poisoned darts (16, 34, D:8) a +0 dagger 8 poisoned darts (17, 33, D:8) a +0 short sword a +0 club 9 stones (23, 24, D:8) a +0 short sword (27, -17, D:8) 3 stones (29, 27, D:8) a +0 short sword Level 9 of the Dungeon [Shop] Qeomig's Armour Shop the +4 robe of Folly {Brill Will-∞ Int+8} (534 gold) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int: It affects your intelligence (+8). a +0 chain mail (54 gold) a +1 plate armour of cold resistance (420 gold) a +0 ring mail (48 gold) a +1 chain mail of cold resistance (198 gold) a +0 robe (8 gold) a +0 chain mail (54 gold) (0, 0, D:9) a +0 demon trident of draining (unseen) (9, 31, D:9) 5 stones (12, 7, D:9) a +0 short sword (still there?) a curare-tipped dart (still there?) a scroll of blinking (still there?) a kobold corpse (still there?) (23, 23, D:9) a +0 cloak (28, 19, D:9) 3 poisoned darts (40, 19, D:9) a +0 short sword a +2 whip of electrocution (41, 20, D:9) a +0 giant spiked club a +0 giant club (43, 23, D:9) a +0 trident (43, 51, D:9) a +0 hand axe (44, 50, D:9) a +0 war axe 3 boomerangs a +0 plate armour (47, 51, D:9) a +0 morningstar (48, 50, D:9) a +1 hand axe of freezing a +0 leather armour