shamsi Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (17, 21, D:1) a +0 club (18, 8, D:1) a +0 ring mail a +0 animal skin (19, 10, D:1) a +0 club 6 stones (19, 26, D:1) a +0 leather armour (20, 11, D:1) 9 stones (28, -2, D:1) a +0 short sword (28, 2, D:1) a +0 club (29, 18, D:1) 5 poisoned darts (32, 30, D:1) a +0 whip (34, -5, D:1) a +0 whip (34, 33, D:1) a +0 pair of boots (42, 23, D:1) a +0 dagger (44, 0, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -2, D:2) a +1 dagger of draining (25, -22, D:2) a book of Conjurations (25, -5, D:2) a +0 club a dart slug corpse a goblin corpse (35, -7, D:2) a ball python skeleton (39, -18, D:2) an adder corpse (skeletalised by now) (42, -25, D:2) a +0 chain mail (45, -1, D:2) a +0 falchion Level 3 of the Dungeon (1, -9, D:3) the +5 mace "Teef" {antimagic, Fly rPois Str+3} Str: It affects your strength (+3). rPois: It protects you from poison. Fly: It grants you flight. (8, 1, D:3) a scroll of identify (11, 3, D:3) 7 stones (12, -10, D:3) a +0 dagger a kobold corpse (14, 0, D:3) a +0 short sword a +0 chain mail (16, -18, D:3) 3 stones (16, -1, D:3) a +0 short sword a kobold corpse