Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 16112742789573486615 10 shayaa the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on May 3, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:00 (307 turns). shayaa the Conjurer (Octopode Conjurer) Turns: 307, Time: 00:01:01 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 20% Magic: 5/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -1) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons c - a +0 short sword (weapon) Scrolls b - a scroll of fog {unknown} Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the adder. The adder is moderately wounded. The adder barely misses you. You are out of magic! You are out of magic! You barely miss the adder. Your grab misses the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. Your grab misses the adder. The adder is severely wounded. You feel sick. The adder barely misses you. The adder closely misses you. You hit the adder. Your grab misses the adder. The adder is almost dead. You feel sick. The adder bites you. The hobgoblin closely misses you. You hit the adder but do no damage. Your grab misses the adder. Your squeeze misses the adder. The adder is almost dead. You feel sick. The adder misses you. The hobgoblin hits you. Magic courses through your body. You feel sick. The adder barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder barely misses you. The hobgoblin misses you. You barely miss the hobgoblin. Your grab misses the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is almost dead. You die... ....... ....... ....... ......? # ....... ###.# ......l#####....# #..S.##....... #@....###### ##>......... ###.########.# #.# #.###. #.# #.##.. #.# #.##.. #.# #.##.. #.# #.##.. #.# #.#... You could see an adder and a frilled lizard. Vanquished Creatures A ball python (D:2) 2 endoplasms (D:1) 2 hobgoblins 2 bats A goblin (D:1) 2 kobolds (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shayaa the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 201 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 225 | D:1 | You fall into a shaft and drop 1 floor! 307 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic D:2: layout_basic, basic_altar Action || total ---------------------------++------- Melee: Unarmed || 7 Tentacles || 4 Constrict || 1 Short sword || 7 Cast: Magic Dart || 16 Use: Potion || 1 Dodge: Dodged || 16