sheala Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -14, D:1) a +0 short sword a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed +0 club (1, 0, D:2) a cursed -2 club (8, -7, D:2) a +0 club (19, 10, D:2) a +0 club a kobold corpse (29, -4, D:2) a +0 short sword (34, 2, D:2) a +0 dagger (36, 2, D:2) 18 arrows Level 3 of the Dungeon (1, 4, D:3) a stone (1, 7, D:3) a stone (2, 7, D:3) 13 stones (3, 0, D:3) a stone (4, 3, D:3) 11 stones (7, 3, D:3) a stone (12, 4, D:3) a jackal corpse (15, 14, D:3) a scroll of recharging (18, 15, D:3) a bread ration (19, 22, D:3) a +0 falchion (21, 13, D:3) 12 gold pieces (23, 19, D:3) a stone (25, 7, D:3) a scroll of enchant armour (25, 19, D:3) a stone (27, 17, D:3) a stone (29, 7, D:3) a bread ration (29, 16, D:3) a stone (31, 16, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) the +0 long sword "Imnod" {flame, MR+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (12, -6, D:4) 12 gold pieces (12, -4, D:4) a beef jerky