Dungeon Sprint DCSS version 0.20-a0-891-ga2611f4 (webtiles) character file. 27 sheala the Magician (level 2, -13/15 HPs) Began as a Deep Elf Conjurer on Mar 16, 2017. Mangled by an ogre ... wielding a +0 giant club (28 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:26 (267 turns). sheala the Magician (Deep Elf Conjurer) Turns: 267, Time: 00:01:26 Health: -13/15 AC: 2 Str: 5 XL: 2 Next: 93% Magic: 3/11 EV: 15 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 10/13 levels left rFire . . . SeeInvis . k - +0 club rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.2/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons k - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of mutation {unknown} Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles c - a bread ration Skills: - Level 5.5 Dodging - Level 2.4 Stealth + Level 6.2 Spellcasting - Level 4.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 3% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The searing ray hits the ogre. The ogre is heavily wounded. The ogre barely misses you. The searing ray hits the ogre. The ogre is severely wounded. You finish channeling your searing ray. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (severely wounded) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre barely misses you. The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sheala the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 21 | D | Killed Ijyb 21 | D | Reached skill level 5 in Dodging 21 | D | Reached skill level 6 in Spellcasting 21 | D | Reached XP level 2. HP: 3/15 MP: 1/11 255 | D | Learned a level 2 spell: Searing Ray 260 | D | Noticed an ogre 267 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Dodging | 5 | 5.5 Spellcasting | 6 | 6.2 Stealth | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 6 Searing Ray || 2 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 6