Dungeon Sprint DCSS version 0.19.5 (webtiles) character file. 25 sheala the Conjurer (level 2, -11/15 HPs) Began as a Deep Elf Conjurer on Mar 16, 2017. Mangled by an ogre ... wielding a +0 giant spiked club (26 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:45 (264 turns). sheala the Conjurer (Deep Elf Conjurer) Turns: 264, Time: 00:00:46 Health: -11/15 AC: 2 Str: 5 XL: 2 Next: 82% Magic: 3/9 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons h - a +0 club Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - 3 potions of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration Skills: - Level 3.1 Dodging - Level 2.8 Stealth - Level 0.5 Unarmed Combat + Level 4.6 Spellcasting - Level 6.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The ogre is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (lightly wounded) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channeling your searing ray. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sheala the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 11 | D | Killed Ijyb 11 | D | Reached skill level 6 in Conjurations 11 | D | Reached XP level 2. HP: 3/15 MP: 2/9 251 | D | Learned a level 2 spell: Searing Ray 259 | D | Noticed an ogre 264 | D | Mangled by an ogre Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Spellcasting | 4 | 4.6 Conjurations | 6 | 6.6 Stealth | | 2.8 Unarmed Combat | | 0.5 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 5 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 2