Dungeon Sprint DCSS version 0.19.5 (webtiles) character file. 27 sheala the Magician (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Mar 16, 2017. Slain by an ogre ... wielding a +0 giant club (19 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:40 (357 turns). sheala the Magician (Deep Elf Conjurer) Turns: 357, Time: 00:01:40 Health: -4/15 AC: 3 Str: 5 XL: 2 Next: 93% Magic: 8/12 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 12 levels left rFire . . . SeeInvis . h - +0 dagger rCold . . . Gourm . j - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe j - a +0 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration Skills: + Level 4.3 Dodging - Level 2.4 Stealth * Level 7.2 Spellcasting + Level 4.3 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None b - Searing Ray Conj ###... 4% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You finish memorising. Spell assigned to 'b'. There is an open door, spattered with blood here. You open the door. An ogre comes into view. It is wielding a giant club. The ogre shouts! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is lightly wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is moderately wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sheala the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 15 | D | Killed Ijyb 15 | D | Reached skill level 7 in Spellcasting 15 | D | Reached XP level 2. HP: 10/15 MP: 2/12 345 | D | Learned a level 2 spell: Searing Ray 354 | D | Noticed an ogre 357 | D | Slain by an ogre Skill XL: | 1 | ---------------+----+----- Dodging | 4 | 4.3 Spellcasting | 7 | 7.2 Stealth | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 4 Searing Ray || 1 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 5