sheult Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (5, -18, D:1) a +0 ring mail (5, -10, D:1) a +0 dagger (9, -5, D:1) a +0 robe (14, 0, D:1) a +0 ring mail (15, -30, D:1) a frilled lizard corpse (skeletalised by now) (17, -9, D:1) 5 stones a scroll of enchant armour (19, -8, D:1) a +0 dagger (26, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (27, -7, D:1) a rat corpse (skeletalised by now) (27, -6, D:1) 3 stones (30, -20, D:1) a +0 dagger a kobold corpse (skeletalised by now) (32, -10, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 6, D:2) a +0 dagger (1, 6, D:2) a frilled lizard corpse (skeletalised by now) (2, -3, D:2) a +0 dagger (3, -12, D:2) a rat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (11, -3, D:2) a +0 dagger (12, -8, D:2) a human skeleton (12, 5, D:2) a +0 club (14, -7, D:2) a human corpse (skeletalised by now) (14, -5, D:2) a human corpse (skeletalised by now) (17, -12, D:2) a human skeleton (17, -4, D:2) a human corpse (skeletalised by now) (18, -5, D:2) a human skeleton (19, -6, D:2) a human skeleton (21, 10, D:2) a bat corpse (skeletalised by now) (23, -3, D:2) a ball python skeleton (23, 10, D:2) a rat corpse (skeletalised by now) (25, 15, D:2) a frilled lizard corpse (skeletalised by now) (26, 14, D:2) a frilled lizard corpse (skeletalised by now) (35, 20, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (36, 12, D:2) a +0 club 5 stones Level 3 of the Dungeon [Shop] Womimo's Weapon Shop a +0 war axe (42 gold) 5 poisoned darts (36 gold) 5 stones (6 gold) a +0 dagger (24 gold) a +0 great sword (78 gold) a +0 quarterstaff (48 gold) the +1 spear of Kismet {vamp, SInv} (302 gold) SInv: It lets you see invisible. a +3 halberd of venom (261 gold) (0, 0, D:3) a +0 club (0, 26, D:3) a +0 ring mail (2, 39, D:3) a quokka corpse (skeletalised by now) (3, 26, D:3) a quokka skeleton (18, 23, D:3) a potion of degeneration (19, 21, D:3) a scroll of brand weapon (20, 18, D:3) 5 stones (20, 23, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (20, 26, D:3) a +0 flail 3 boomerangs a +0 flail a +0 chain mail a +0 club a +0 club an orc corpse a gnoll corpse (21, 21, D:3) a scroll of identify (21, 25, D:3) a scroll of noise (22, 23, D:3) a potion of mutation (30, 26, D:3) a +0 sling (33, 2, D:3) a +0 robe (34, -20, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, 2, D:3) 8 stones (37, -13, D:3) a +0 whip (50, 31, D:3) 8 stones (52, -13, D:3) 7 stones (53, -6, D:3) a +0 robe