Dungeon Crawl Stone Soup version 0.32-a0-938-g40ac7a0f4d (webtiles) character file. Game seed: 17142874179392630820 2 sikcd the Nimble (level 1, -1/7 HPs) Began as a Gnoll Wanderer on Apr 15, 2024. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:30 (91 turns). sikcd the Nimble (Gnoll Wanderer) Turns: 91, Time: 00:01:31 Health: -1/7 AC: 0 Str: 10 XL: 1 Next: 30% Magic: 6/6 EV: 18 Int: 11 God: Gold: 12 SH: 0 Dex: 12 Spells: 8/9 levels left rFire . . . a - melded +0 dagger rCold . . . (shield currently unavailable) rNeg . . . d - melded +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flux-form, glowing A: glow, contaminating, reduced hp, fangs 1, strong nose, distributed training a: Begin Untransformation You were on level 1 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (melded) Armour d - a +2 leather armour (melded) Talismans e - a flux talisman (active) Potions b - a potion of lignification c - a potion of attraction Skills: + Level 6.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 8.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 1.9 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.1 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 16% 2x1d4 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 8% 2d10 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. You glow with magical radiation, making you easy to see and hit. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You kill the kobold! Things that are here: a +0 club; a kobold corpse Found 12 gold pieces. You see here a flux talisman. e - a flux talisman You now have 12 gold pieces. A jackal comes into view. Found 5 stones. The jackal barks! A jackal comes into view. The jackal barks! There are monsters nearby! You begin transforming. You continue transforming. x2 The jackal bites you but does no damage. You continue transforming. The jackal closely misses you. x2 You turn into something dangerously unstable. Your +0 dagger melds into your body. Your +2 leather armour melds into your body. HP restored. You hit the jackal but do no damage. The jackal begins to glow. The jackal bites you. x2; The jackal barely misses you. You hit the jackal. The jackal begins to glow. The jackal is heavily wounded. The jackal misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal glows dangerously bright. The jackal is heavily wounded. The jackal completely misses you. x4 You barely miss the jackal. You bite the jackal. The jackal is lightly wounded. The jackal barely misses you. x2 You hit the jackal but do no damage. The jackal glows dangerously bright. The jackal is lightly wounded. The jackal bites you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the goblin but do no damage. The goblin begins to glow. You bite the goblin, but do no damage. The jackal misses you. The goblin hits you with a +0 club. You die... ~<~#≈#...........# ~≈~≈≈#####.......# #'##########....## ................#### .##.########.#.##.. .##.# #.#.# .# .##.# #)#.##.## .##.# #†#.#...##### .##.########.#..pg.....( .##..........###hh.#.... .##########..# ##.## # .# #..# .# #..# .# #..# .# ...# .# #.## .# #.# You could see 2 jackals and a goblin (contam). Vanquished Creatures A kobold (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sikcd the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | sikcd set off with the following items: a +0 dagger, a | potion of lignification, a potion of attraction, a +2 | leather armour; and the following spell memorised: Foxfire; | and the following spells available to memorise: Volatile | Blastmotes. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 6/6 91 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_ring, minmay_tree_intersection Action || total ---------------------------++------- Melee: Dagger || 9 Unarmed || 6 Bite || 2 Armour: Skin || 5 Leather armour || 4 Dodge: Dodged || 17 Form: Flux || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 94 | 94 | 0 | 0 | 45 | 1 | 94.0 | Dungeon | 94 | 94 | 0 | 0 | 45 | 1 | 94.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 94 daAuts