Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4655986902609497081 0 sikcd the Apothecary (level 1, 15/15 HPs) Began as a Djinni Wanderer on Apr 20, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:28 (0 turns). sikcd the Apothecary (Djinni Wanderer) Turns: 0, Time: 00:00:28 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 14 God: SH: 4 Dex: 12 rFire + + . a - +0 dagger rCold x . . d - +0 buckler rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of lignification Skills: + Level 1.1 Dodging + Level 1.0 Stealth + Level 2.0 Shields + Level 2.4 Spellcasting + Level 2.4 Conjurations + Level 2.4 Hexes + Level 2.4 Summonings + Level 2.4 Necromancy + Level 2.4 Translocations + Level 2.4 Fire Magic + Level 2.4 Ice Magic + Level 2.4 Air Magic + Level 2.4 Earth Magic + Level 2.4 Alchemy + Level 1.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 12% 1 b - Swiftness Air 8% N/A 36% 3 c - Passwall Erth 8% N/A 36% 3 d - Sandblast Erth 16% 2d6 12% 1 e - Vhi's Electric Charg Tloc/Air 16% N/A 77% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, sikcd the Djinni Wanderer. Will you be the one to retrieve the marvelous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of lignification, a +0 robe, a +0 buckler; and the following spells memorised: Shock, Swiftness, Passwall, Sandblast, Vhi's Electric Charge. You already know all available spells. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########## #......... #.@....... +........# #........# #.....#... #....## .. ###.## . .# .# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sikcd the Djinni Wanderer began the quest for the Orb. 0 | D:1 | sikcd set off with the following items: a +0 dagger, a | potion of lignification, a +0 robe, a +0 bucklerthe | following spells memorised: Shock, Swiftness, Passwall, | Sandblast, Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, chequers_decorated_corner