Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7331440505953068674 0 sikcd the Ducker (level 1, 17/17 HPs) Began as a Djinni Wanderer on Apr 20, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:58 (0 turns). sikcd the Ducker (Djinni Wanderer) Turns: 0, Time: 00:00:59 Health: 17/17 AC: 3 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 13 God: SH: 0 Dex: 13 rFire + + . a - +2 dagger rCold x . . (no shield) rNeg . . . e - +0 robe rPois ∞ (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - a curare-tipped dart (quivered) Armour c - a +0 cloak (worn) e - a +0 robe (worn) Scrolls d - a scroll of fear Skills: + Level 1.0 Fighting - Level 1.5 Throwing - Level 1.0 Armour - Level 2.1 Dodging - Level 1.0 Stealth * Level 1.8 Spellcasting * Level 1.8 Conjurations * Level 1.8 Hexes Level 0.0 Charms * Level 1.8 Summonings * Level 1.8 Necromancy * Level 1.8 Translocations Level 0.0 Transmutations * Level 1.8 Fire Magic * Level 1.8 Ice Magic * Level 1.8 Air Magic * Level 1.8 Earth Magic * Level 1.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 b - Sting Conj/Alch 20% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, sikcd the Djinni Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a scroll labelled SOL VOFINOLOWY. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a curare-tipped dart, a +0 cloak, a scroll of fear, a +0 robe; and the following spells memorised: Mephitic Cloud, Sting. You already know all available spells. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #@.# ##..# .#..# #. ?# #. .. ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sikcd the Djinni Wanderer began the quest for the Orb. 0 | D:1 | sikcd set off with the following items: a +2 dagger, a | curare-tipped dart, a +0 cloak, a scroll of fear, a +0 | robethe following spells memorised: Mephitic Cloud, Sting. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, serial_forest, infiniplex_forest_clump_curved, infiniplex_forest_lined_room_, infiniplex_forest_clump_small, infiniplex_forest_straight_4, infiniplex_forest_clump_long, infiniplex_forest_side_room, infiniplex_forest_clump_double, serial_shops, shop